- Pirates of the Burning Sea
Infobox VG
title = Pirates of the Burning Sea
developer =Flying Lab Software
publisher =Sony Online Entertainment (Europe, USA)cite web |url= http://www.soepress.com/release.asp?i=123 |title= Pirates of the Burning finds a home port with Platform Publishing |accessdate= 2007-07-10 |date= 2007-06-26 |publisher=Sony Online Entertainment |format= ]Akella (Russia)Gamearena (Oceania)
distributor =
designer =
engine = Engine - Intrinsic Alchemy Pathfinding - [http://www.pathengine.com PathEngine] Physics -AGEIA PhysX Sound -Miles Sound System Particle Engine - Promethean FX Foliage -SpeedTree
version =
released =January 22 ,2008
genre =MMORPG
modes =Multiplayer
ratings = ESRB: Tcite web |url= http://www.burningsea.com/page/home |title= Pirates of the Burning Sea Data Sheet |accessdate= 2007-07-10 |year= 2007 |publisher=Flying Lab Software |format=PDF ]
platforms = Windows System XP/Vista
media =
requirements = XP Pro SP2, AMD Athlon 1700+ 1.48 GHz, 1024 MB Ram, 128 MB 3D Video Cardcite web |url= http://www.burningsea.com/press/press-datasheet/data-sheet.pdf |title= Pirates of the Burning Sea Data Sheet |accessdate= 2007-07-10 |year= 2007 |publisher=Flying Lab Software |format=PDF ]
input = Keyboard, mouse
preceded by =
followed by =Pirates of the Burning Sea (abbreviated PotBS) is a
massively multiplayer online role-playing game (MMORPG) developed byFlying Lab Software (FLS). The game is set in theCaribbean in 1720 and combines tactical ship and swashbuckling combat with an immersive player-driven economy.Development
Pirates of the Burning Sea has been in development since 2002. During the first few years of development, Flying Lab Software realized that this project required more attention than anticipated. Gradually, not only have they more than doubled their staff, but have also put an MMO entitled Delta Green (based on the
role-playing game of the same name), on hold. Beta testing began on 14th December 2005, and ran until 1st January 2008.Pre-release started on January 7th, 2008 for players who purchased the pre-order. The retail release date was January 22nd, 2008. The game is subscription based, and requires a monthly fee to play, except for the first month which is free. It is also included in Sony Online Entertainment's All Access Pass, which is a monthly subscription service that provides access to all of SOE's games for a flat monthly fee.cite web |url=http://www.burningsea.com/page/news/article&article_id=10435|title=Launch Date!] There's also a 14 days trial that potential players can aquire through PotBS's website. As the whole game now is legally downloadable for no cost, this makes the game playable for 14 days for free.
In April 2008 one time server transfers were added along with the announcement that the original server list was being reduced to 4, in an effort to increase server populations. As of 4/08 the four active servers available for new player creation and transfers to are Antigua, Blackbeard, Rackham and Roberts. All remaining servers have had new character creation suspended, and they will be deactivated "in a little more than a month" to give players a time to research the 4 available servers before moving their avatars.
Gameplay
Careers
Players will choose a Career for their avatars when they begin the game. The Career will determine what abilities and features he will accrue as a captain. The player will receive one point for his avatar's career on every other level gained. These points can be spent in various ways depending on which career the player has chosen. Once a career is chosen, it cannot be changed.
There are a total of 45 skills for each Career. The skill trees are composed of 9 skill chains, each 5 skills in depth. A player will be able to reach the end of a single skill chain by Rank 15, and is then considered somewhat equal to a Rank 50 in that skill chain.
The different careers for nationals (British, Spanish, French) are:
* "Naval Officer" - Focuses on defense, escorting duties, and direct, broadside-to-broadside combat. Naval Officers gain access to powerful ships of the line.
* "Privateer" - Focuses on utilizing the advantages of smaller ships to outmaneuver and outwit opponents. Privateers have an edge in boarding combat and can learn a skill that enables them to use Pirate PvP zones.
* "Freetrader" - Focuses on trading, production and economics. They have abilities to effectively evade opponents in combat. Freetraders may learn skills that increase their ability to gather resources and produce goods.The different careers for pirates are:
* "Cutthroat" - All-around capability including the special ability to take command of defeated ships. These ships only have one durability point. If a Pirate takes command of a class specific ship he will automatically be flagged forPvP . Before version 1.4 this career was called just "Pirate" and was the only career available to the 'Pirate' faction.
* "Buccaneer" - More advanced career with more in the moment type skills. The command oriented "pirate", can use and collect captured ships deeds and can buff allied ships.Characters
Players in Pirates of the Burning Sea will create up to six
avatar s per server to represent themselves in the game. All avatars will be captain of their own ship, and will fight either for a nation of their choice or as a Pirate (see below). As the player moves along in the game, the avatar will develop by gaining ranks (The equivalent of levels in other MMOs). Through gaining ranks, the player can unlock new features, fighting abilities, and most importantly will be able to captain larger and better ships. The maximum rank a player can reach is 50.When the avatar is first created, the player chooses a faction to join. This can be any one of either Britain,
France ,Spain or thePirate s, known as the Brethren of the Coast. The Dutch are also shown throughout the game, but are not a playable faction. A player is restricted to one nation per server, and this choice can only be undone by deleting all of that player's characters on that server. Each of the four nations will have different starting ports, and therefore access to different resources at the start of the game. This remains somewhat controversial, as while a National character can have any and all classes (Privateer, Naval Officer, Freetrader), a Pirate player is limited solely to pirates on that server, and can only have cross-class 'alts' on a separate server.The recent server merge (collapsing servers from 11 to 4, through character transfers) has further complicated the situation as, despite being open to all, different servers cater to different populations and have different peak activity (for example, Roberts is an 'EU' server, with high activity during its corresponding time-zone). Only one semi-official European server exists, so the issue remains to be resolved.
After a player has chosen a nation, he will be able to customize the looks of his avatar. These will be alterable in-game and do not affect gameplay directly. There are thousands of different combinations available to the player, who can freely specify each of the 14 different slots. Most items allow color customization to further personalize the avatar's look. The avatar's appearance is also based on level; the more impressive and intricate clothing is restricted to higher level avatars. Certain items, such as peg legs or hooks for hands, must be earned through completing missions.
washbuckling
Swashbuckling [ [http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10341 Swashbuckling Part 1: Defenses and Combat Pools] ] [ [http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10356 Swashbuckling Part 2: Skills and Fighting Schools] ] is the name given to avatar combat in Pirates of the Burning Sea. Players select one of three fighting styles to learn, and use that style to combat each other or any of the various NPCs they might encounter.
Swashbuckling is based on a fighter's ability to manage their opponent's balance. Each participant has a balance meter, used to determine how capable a character is of parrying, blocking or dodging an attack. Players use "Preparatory Attacks" to lower their opponent's balance, and then use offensive attacks to deal damage. Players and NPCs alike aim to reduce their opponent's balance meter while keeping their own at a sufficient level.
The player chooses one of three fighting styles, and through gaining ranks, earns swashbuckling points to spend on skills. There are a total of 45 skills for each fighting style. The skill tree is composed of 9 skill chains that are each 5 skills in depth. A player will be able to reach the end of a single skill chain by Rank 15, and is then considered somewhat equal to a Rank 50 in that specific skill chain.
The three styles are:
* Dirty fighting - Fighting with acutlass . Excels in crowd control, and has many 'special' attacks.
*Fencing - Fighting with arapier . Excellent at dealing high amounts of damage to single targets.
*Florentine - Fighting with ashort sword anddagger . Has the greatest defensive capabilities.Port Contention
Port Contention is the system used to determine which nation controls the various ports of the Spanish Main. By completing special PvE missions, killing NPCs around an enemy port, or even dumping goods on a port and unbalancing the economy, nations can accumulate unrest points. When one nation has accumulated enough points, the port is thrown into contention.
Pirate PvP Zone
The early stage of unrest is reflected in the creation of a Pirate PvP zone at 3,000 unrest points. This zone is shown on the minimap as a small transparent-red circular area around the given port, letting all players know this area is contested. Pirates (and Privateers of a high enough level) are free to attack any of the other nations in PvP combat, but the 3 nations cannot attack each other. In this stage the defending nation can counter the contention and return the port to normal. If they fail to do so and the other nations continue to build unrest, the port goes to the next step.
Open PvP Zone
At 6,000 unrest points, the port moves to the next stage of unrest. The pirate PvP zone is extended to a longer radius around the port, and an open PvP zone is created around the port in the smaller area that was previously pirate PvP. This is also reflected on the minimap, with the large pirate PvP circle shaded in a transparent red and the smaller open PvP circle shaded a more solid red, making the borders clear to all players. In an open PvP zone any nation can attack any other nation, and like the Pirate PvP zones, there is a chance that this area will overlap nearby ports, forcing careful travelers to choose their path if they wish to avoid combat.
Contention
At 10,000 unrest points, the port is thrown into contention, and is considered under attack by the nation that accumulated 10,000 unrest in that port. The attacking and defending nations can now both accumulate contention points to give them advantages in the upcoming battle, and forty-six hours after the port is thrown into contention, the final battle begins, with the winner taking/retaining control of the port.
Port Battle
Finally, a Port Battle takes place to determine if the port changes hands. Twenty Four players are chosen from each side. Players who contributed more to the contention have a higher chance of being selected to represent their nation. The Port Battle is an instanced 24 v. 24 ship battle. Whichever side wins takes control of the port.
Any nation (Great Britain, France, Spain) that wins a Port Battle takes control of the port instantly and the port returns to a normal state. If the Pirates win the battle, they plunder the port for 3 days, after which they sail off and the port returns to the control of the nation that they originally stole it from. The Pirates also gain a small amount of conquest points that add to the general conquest competition between nations.
hips
As it stands there are approximately 55 ships in the game, with the aim to add more over time. What ship the player chooses to sail will affect both his combat capabilities and his economic capabilities. Most of these ships have been User Created (see Customization below).
As a general rule, the bigger the ship, the less maneuverable it is. This means that even though a ship is bigger and has more and heavier cannons, it will not necessarily be the better choice. Because of the way combat works, ship speed and maneuverability has a great effect on combat. Small ships, especially in large groups, will in many cases be able to beat larger ships solely because of this. However, the developers have stated that smaller ships are not designed to take out larger ships in a one-on-one stand off, but to play support roles to other ships such as harassing the enemy ships.
Ships of different sizes will also have different cargo hold sizes. This is especially important to free-traders. The more cargo you can bring from one port to another, the more you will be able to earn on a single trip. Merchant ships are generally less armed than warships, but have more cargo space.
A player is allowed to own five ships at any time. Though only one can be sailed, the others can be docked in port, fitted and ready for action. The player will also be able to transfer himself directly from one docked ship to another. This means that the player will have easy access to any of his ships, no matter how far away they are.
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