- Magik (programming language)
-
Magik is an object-oriented programming language that supports multiple inheritance, polymorphism and is dynamically typed. It is provided by GE Energy as part of its Smallworld technology platform and was designed from the outset to implement complex applications for enterprise utilities such as power distribution and telecommunications.
Magik (Inspirational Magik) was originally introduced in 1990 and has been improved and updated over the years. Its current version is 4.0 or Magik SF (Small Footprint).
Contents
Similarities with Smalltalk
Magik itself shares some similarities with Smalltalk in terms of its language features and its architecture: the Magik language is compiled into byte codes interpreted by the Magik virtual machine. The Magik virtual machine is available on several platforms including Microsoft Windows, various flavours of Unix and Linux.
Magik is console based and code can be modified on the fly even when an application is running. The console can also be used to execute Magik code and to see the results.
Compiled code is stored in a single file called an image file. Each image file holds the compiled byte-codes and the state of the session (for example variable values) when the image was last saved.
Language features
- Comments
Magik uses the
#
token to mark sections of code as comments:# This is a comment.
- Assignments
Magik uses the
<<
operator to make assignments:a << 1.234 b << b + a c << "foo" + "bar" # Concat strings
For clarity, this notation is read as "A becomes 1.234" or "b becomes b plus a". This terminology separates assignment from comparison.
Magik also supports a compressed variation of this operator that works in a similar way to those found in C:
b +<< a # Equivalent to b << b + a
To print a variable you can use the following command
a << "hello" write(a)
- Symbols
As well as conventional data types such as integers, floats and strings Magik also implements symbols. Symbols are a special token data type that are used extensively throughout Magik to uniquely identify objects. They are represented by a colon followed by a string of characters. Symbols can be escaped using the vertical bar character. For example:
a << :hello # whenever :hello is encountered, it is the same instance b << :|hello world|
- Dynamic typing
Magik variables are not typed as they are in say C# and can reference different objects at runtime. Everything in Magik is an object (there is no distinction between objects and primitive types such as integers):
a << 1.2 # a floating point number is assigned to variable 'a' a << "1.2" # later, a string is assigned to variable 'a'
- Objects
Objects are implemented in Magik using exemplars. Exemplars have similarities to classes in other programming languages such as Java, but with important differences. Magik supports multiple inheritance, and mixins (which implement functionality with no data). New instances are made by cloning an existing instance (which will typically be the exemplar but does not have to be).
New exemplars are created using the statement
def_slotted_exemplar()
, for example:def_slotted_exemplar(:my_object, { {:slot_a, 34}, {:slot_b, "hello"} }, {:parent_object_a, :parent_object_b})
This code fragment will define a new exemplar called
my_object
that has two slots (or fields) calledslot_a
(pre-initialized to 34) andslot_b
(pre-initialised to "hello") that inherits from two existing exemplars calledparent_object_a
andparent_object_b
.- Comparison
Magik implements all usual logical operators (
=
,<
,<=
,>
,>=
,~=/<>
) for comparison, as well as a few unusual ones. The_is
and_isnt
operators are used for comparing specific instances of objects, or object references rather than values.For example:
a << "hello" b << "hello"
a = b returns True (_true) because the values of a and b are equal a _is b returns False (_false) because a is not the same instance as b
a << "hello" b << a = b returns True (_true) because the values of a and b are equal a _is b returns True (_true) because b was assigned the specific instance of the same object as a, rather than the value of a.
- Methods
Methods are defined on exemplars using the statements
_method
and_endmethod
:_method my_object.my_method(a, b) _return a + b _endmethod
It is convention to supply two methods
new()
(to create a new instance) andinit()
(to initialize an instance).# New method _method person.new(name, age) _return _clone.init(name, age) _endmethod
# Initialize method. _private _method person.init(name, age) # Call the parent implementation. _super.init(name, age) # Initialise the slots. .name << name .age << age _return _self _endmethod
The
_clone
creates a physical copy of theperson
object. The_super
statement allows objects to invoke an implementation of a method on the parent exemplar. Objects can reference themselves using the_self
statement. An object's slots are accessed and assigned using a dot notation.Methods that are not part of the public interface of the object can be marked private using the
_private
statement. Private methods can only be called by_self
,_super
and_clone
.Optional arguments can be declared using the
_optional
statement. Optional arguments that are not passed are assigned by Magik to the special object_unset
(the equivalent of null). The_gather
statement can be used to declare a list of optional arguments._method my_object.my_method(_gather values) _endmethod
- Iteration
In Magik the
_for
,_over
,_loop
and_endloop
statements allow iteration._method my_object.my_method(_gather values) total << 0.0 _for a _over values.elements() _loop total +<< a _endloop _return total _endmethod
m << my_object.new() x << m.my_method(1.0, 2, 3.0, 4) # x = 10.0
Here values.elements() is an iterator which helps to iterate the values.
In Magik generator methods are called iterator methods. New iterator methods can be defined using the
_iter
and_loopbody
statements:_iter _method my_object.even_elements() _for a _over _self.elements() _loop _if a.even? _is _true _then _loopbody(a) _endif _endloop _endmethod
- Procedures
Magik also supports functions called procedures. Procedures are also objects and are declared using the
_proc
and_endproc
statements. Procedures are assigned to variables which may then be invoked:my_procedure << _proc @my_procedure(a, b, c) _return a + b + c _endproc
x << my_procedure(1, 2, 3) # x = 6
- Language Quirks
Because Magik was originally developed in England, methods in the core smallworld libraries are spelled using British English. For example:
Use "initialise", not "initialize".
- Collections
Like other programming language Magik too has collections. They include the following:
- Simple Vector
- Rope
- Hash Table
- Property List
- Equality set
- Bags
Hello World example
The following is an example of the Hello world program written in Magik:
write ("Hello World!")
External links
Categories:- Class-based programming languages
- Dynamically typed programming languages
- GIS software
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