Jeson Mor

Jeson Mor

Jeson Miranda Mor is a two-player abstract strategy board game from Mongolia. It is considered a Chess variant. The game is played on a 9x9 square checkered board. Each player has nine Chess Knight pieces. The knights move exactly as they do in Chess. They are initially lined up on the first row of each player's side. Players face one another across the board. Each player attempts to place one of their knights onto the middle square of the board (e-5), and for that knight to leave that square.

Technically speaking, Jeson Mor is not a chess game, but may still be considered a chess variant. Jeson Mor is missing two important qualities to be considered a chess game. The most important quality is the capturing of a single piece (the King) from the opponent which wins the game for the player. The second most important quality is the concept of differentiated pieces that have different powers and movement capabilities. In Jeson Mor, all the pieces are Chess knights.

Contents

Goal

The player who places their knight onto the middle square of the board (e-5), and for that knight to leave the square is the winner. Alternatively, the player who captures all of their opponent's pieces also wins.

Equipment

A 9x9 square checkered board is used. Alternatively, a 9x9 square grid can be used with pieces played on the intersection points. Each player has a set of nine Chess knights of which one set is black, and the other is white.

Game Play and Rules

1. Players decide who will play the black knight pieces, and who will play the white knight pieces. Players also decide who will start first. Players alternate their turns.

2. Each player's knights are initially set up on their respective first row.

3. The knights move exactly as in the knights of Chess. It moves two spaces in one orthogonal direction, and then one space to the left or right respectively from that direction. Or it can move one space in any orthogonal direction, and then two spaces left or right respectively from that direction. The move resembles that of the capital letter "L". Friendly and enemy pieces along that path are ignored except the square that the knight lands on.

4. On a player's turn, one knight may be moved onto a square that is either vacant or occupied by an enemy knight. If the player's knight lands on a square occupied by an enemy knight, then the enemy knight is captured and removed from the board.

5. A knight placed on the middle square (e-5) can be captured. Merely occupying e-5 is not enough to win (as it may be captured on the opponent's next turn or any future turn). The knight placed there must leave it in order to complete the objective.

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