- Jeroo
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Jeroo is a cross-platform educational tool for learning object oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures.[1]
The program features a GUI split in two sub-windows. In the first one, the user can type code, whereas in the second one he/she can immediately see the effect of his/her coding. The second window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming, to accomplish various actions such as moving, eating or picking up flowers.
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.[2]
Commands
A Jeroo can do a slew of things such as:
Action | Code | extra info
hop | hop(); | This moves the Jeroo 1 space forward pick | pick(); | Picks a flower plant | plant(); | Plants a flower turn | turn(); | This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT); toss | toss(); | This makes the jeroo toss a flower, disabling a net.
References
- ^ "Sanders, Eddy - Using Jeroo To Teach Programming Concepts". International Society for Technology in Education. http://www.iste.org/Content/NavigationMenu/Membership/SIGs/SIGCS_Computer_Science_/JCSE_Online1/Past_Issues/2004_20053/March_2005/Sanders_Eddy_Using_Jeroo_To_Teach_Progra.htm. Retrieved 2009-06-10.
- ^ "Learning Resource: Jeroo". NEEDS. http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9. Retrieved 2009-06-10.
External links
Categories:- Object-oriented programming
- Software stubs
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