Descent: Journeys in the Dark

Descent: Journeys in the Dark
Descent: Journeys in the Dark
Descent JITD Box.JPG
The box for the game
Players 2-5
Setup time < 30 minutes
Playing time 2 to 4 hours
Random chance some

Descent: Journeys in the Dark is a 2 to 5 player high fantasy adventure board game published by Fantasy Flight Games in 2005. Descent was designed and produced by Kevin Wilson. The game is not related to the video game Descent, but rather is based on an improved version of the mechanics of FFG's licensed Doom: The Board Game. In Descent, players take the roles of adventurers who delve into underground complexes in search of treasure (the so-called "dungeon crawl"). One player takes the role of the Overlord, who controls the enemies and plays cards to hinder the hero players. Descent differs from other games in the genre in that the Overlord player's goal is to win by exhausting the other players of victory points, rather than merely to facilitate play. The Overlord's resources are limited by the rules of the game, which require him to hoard and expend "threat" points, which are generated in response to the hero players' actions, in order to hamper the other players and to bring out additional monsters to defeat them. This mechanism is very much reminiscent of The Lord of the Rings boardgame when playing with the Sauron optional extension.

Descent is one of a number of fantasy board games published by FFG, others include Runebound and licensed Warcraft III, World of Warcraft and several The Lord of the Rings games. Descent shares the same characters with Runebound and its expansion set as well as Runewars and the card game Rune Age. The first expansion, Descent: Well of Darkness, was released on October 26, 2006. A second expansion Descent: Altar of Despair was released February 2007 and a third expansion, Descent: Road to Legend which includes campaign rules, was released in March 2008. A fourth expansion, Descent: Tomb of Ice[1] is also available, providing additional features. Finally, the Sea of Blood extension creates another campaign world.

A game in play, near the end of a quest.

In October 2006, Board Games Online announced that they were working on an online PC version of Descent: Journeys in the Dark for their BattlePawn 3D boardgame engine. Descent was to be BattlePawn's launch title, but development on this product was terminated on 13 June 2008 following creative differences with Fantasy Flight Games. [2]

Contents

Gameplay

A detail photograph show a closeup of the board with several characters battling a number of monsters.

There are two sides, the "hero side" and the "Overlord". The heroes are attempting to complete a quest (usually kill a boss monster at the end of a set of rooms). The Overlord attempts to stop the heroes by playing traps or spawning monsters who can then be used to attack the heroes.

Each quest features a different map (a configuration of tiles). The arrangement of tiles and placement of various traps, special events, and treasures gives Descent a great deal of flexibility in comparison to many other board games. However, the players must spend somewhat more time to set up the game before it can be played.

The heroes are able to use a number of items which enhance their abilities such as magic swords, enchanted armor, healing potions, and much more. They also have a number of abilities which make them stronger and more effective than the majority of the monsters which the Overlord can summon. As the heroes find more treasure, they grow more powerful and this allows them to tackle more difficult quests. Even so, heroes are expected to die during their quest, but can be restored to life indefinitely. They merely concede some victory points in the process.

A detail photograph showing the cards and tokens associated with a single character in mid-game.

Heroes are represented as a set of cards and tokens. A primary character card identifies the character, provides initial statistics, and indicates special abilities. An additional set of three or more cards indicate special skills. A campaign game makes heroes start well below this level (one special skill instead of three) and end well above. Further cards indicate equipment carried and equipped. Tokens indicate health, stamina, potions, and statistic enhancements. Specialized tokens indicate which heroes have taken actions, indicate special preparations a character has taken, and indicate negative status effects like being poisoned.

The game features many different dice, while they are all six-sided, they contain a number of symbols (sometimes three on a single face). The different dice have different purposes (one die generally produces damage, another die generally produces range). The most powerful weapons in the game can result in the heroes rolling ten dice for a single attack, though normally heroes only roll three to five.

Game play is listed as between four to five hours to play a single quest. A total of nine quests were defined in the original game. Many more quests have been created and officially posted on the FFG website: The Official Fan-Created Quest List.

Expansions

Since its initial release, a number of official expansions have been published. The expansions add additional quests, as well as additional options for players.

The Well of Darkness

Descent: The Well of Darkness

The Well of Darkness was the first expansion released for the Descent game. The expansion provides new tiles, new heroes, and new monsters. It also adds more options and power for the Overlord. With the expansion, the Overlord player can modify his deck of cards (potential actions in the game) to include some number of more powerful traps, summoned monsters, and events.

Treachery points allow the overlord to customize his/her overlord deck with specific cards of their choice. This allows the overlord to combat specific tactics or add in challenges that synergize with the current quest.

The Well of Darkness contains nine new fully defined quests. Like the first game, the expansion features heroes who are also found in the board game Runebound.


The Altar of Despair

Descent: The Altar of Despair

The Altar of Despair is the second expansion for the Descent game, released in January 2007. It offers 6 new heroes, 5 new types of monsters (such as Dark Priests and tentacled Chaos Beasts), new traps (such as crushing walls), and new quests. New terrain consists of corrupted dungeon terrain. Some minor rules and changes are also made to accommodate a new action type (prolonged actions) used in the new quests.


The Road to Legend

Descent: The Road to Legend

The Road to Legend is another expansion for the Descent game, released in March 2008 in the US. It is the first 'plastic-less' expansion, featuring no new miniatures but instead focusing on new campaign rules and new world stories allowing for a group of Descent adventurers to grow and develop over long-term play across several sessions. Alongside the campaign rules, there are new props and obstacles such as boneheaps, nourishing fountains, and sheltering trees. It also provides many new tile pieces and new outdoor tiles. There are new rules for leveling monsters and adventurers up to silver, gold, and diamond versions for added challenge, as well as new Overlord lieutenants and avatars to allow the forces of good to come face-to-face with the evil player's character.


The Tomb of Ice

The Tomb of Ice is the fourth expansion for Descent: Journeys in the Dark. Included are new plastic figures representing spectral shades, volcanic lava beetles, petrifying medusas, stealthy wendigos, and gigantic ice wyrms as well as six new heroes which are partially very distinct from the previous ones. It also introduces a new die which is used for the new invisibility ability and the so-called Feat cards which allow the heroes to perform special actions or add an extra bonus. The players' Feat cards are unknown to the Overlord and, thus, provide an element of surprise counter-balancing the Overlord's card hand.


The Sea of Blood

The Sea of Blood is the fifth Descent expansion, and the second 'plastic-less' expansion focusing on the rules for the campaign game, and not new miniatures. It was announced at Gen Con 2009, and officially released shortly before Christmas 2009. It provides a refined set of the Road To Legend campaign rules, alongside a completely new island based campaign setting for Descent campaigns, and several new other cards, such as treasure, to enhance the basic game. The expansion has a decidedly nautical theme, with the game gaining new mechanics allowing the party to look after and use a ship in the new setting.

It contains the complete rules required to expand the basic game into the campaign game, and FFG states the game is fully compatible with all previous expansions except Road to Legend.


Single Miniature Expansions

Since the release of 'Road to Legend', Fantasy Flight has also released a number of single-figure expansions. These each provide a single detailed metal miniature to represent one of the Overlord's lieutenants, originally introduced, and represented, in that expansion as counters.

There are currently 15 of these small expansions, with 10 representing the evil characters introduced in 'Road to Legend', and 5 representing those from 'Sea of Blood'

Related Games

Descent borrowed mechanics from Doom: The Boardgame, released in late 2004. In many ways the game mechanics of Descent are an expansion upon those of Doom: The Boardgame.

Descent is set in Terrinoth, the same fantasy universe as Runebound.

HeroQuest could be considered the grandfather of Descent, with characters assigned to the players, and equipment purchased before descending into a dungeon region to solve quests. Descent prevents the 'stalling' tactics players were capable of in HeroQuest - the deck the Overlord uses in Descent acts as a timer, so every action taken by the heroes comes with a price.

References

External links


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