- Cyber foraging
-
Cyber foraging is a pervasive computing technique where resource poor, mobile devices offload some of their heavy work to stronger surrogate machines in the vicinity. The term cyber foraging was coined by M. Satyanarayanan in his 2001 paper entitled "Pervasive Computing: Vision and Challenges"[1].
A number of cyber foraging systems have been proposed within academia:
- Puppeteer, by de Lara et al.[2]
- Spectra, by Flinn. et al.[3]
- Chroma, by Balan et al.[4]
- Goyal & Carter's system[5]
- Slingshot, by Su & Flinn[6]
- Scavenger, by Kristensen [7]
References
- ^ Satyanarayanan, Mahadev (2001). "Pervasive Computing: Vision and Challenges". IEEE Personal Communications (IEEE).
- ^ de Lara, Eyal; Wallach, Dan S. and Zwaenepoel, Willy (2001). "Puppeteer: Component-based Adaptation for Mobile Computing". Proceedings of the 3rd conference on USENIX Symposium on Internet Technologies and Systems (USENIX Association).
- ^ Flinn, Jason; Park, Soyoung and Satyanarayanan, Mahadev (2002). "Balancing performance, energy, and quality in pervasive computing". 22nd International Conference on Distributed Computing Systems (IEEE).
- ^ Balan, Rajesh (2003). "Tactics-based remote execution for mobile computing". Proceedings of the 1st international conference on Mobile systems, applications and services (ACM).
- ^ Goyal, S.; Carter, J. (2004). "A lightweight secure cyber foraging infrastructure for resource-constrained devices". Sixth IEEE Workshop on Mobile Computing Systems and Applications (IEEE).
- ^ Ya-Yunn, Su; Flinn, Jason (2005). "Slingshot: deploying stateful services in wireless hotspots". Proceedings of the 3rd international conference on Mobile systems, applications, and services (ACM).
- ^ "The Scavenger Cyber Foraging System". http://scavenger-cf.googlecode.com.
[Category:Computer Science] [Category: Pervasive Computing]
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