Rook and bishop versus rook endgame

Rook and bishop versus rook endgame
Chess kll45.svg Chess rll45.svg Chess bll45.svg Chess kdl45.svg Chess rdl45.svg

The rook and bishop versus rook endgame is a chess endgame where one player has just a rook and bishop and the other player has only a rook. It has been studied several times through the years. This combination of material is one of the most common pawnless chess endgames. It is generally a theoretical draw, but the rook and bishop have good winning chances in practice because the defense is difficult. Ulf Andersson won the position against grandmasters twice within a year and Keith Arkell has won it 16 times out of 16 (Giddins 2007:78). In positions that have a forced win, up to 59 moves are required (Speelman, Tisdall & Wade 1993:382). Tony Kosten has seen the endgame many times in master games, with the stronger side almost always winning (Kosten 1987:11). Pal Benko called this the "headache ending" (Benko 2007:154).

Computer endgame tablebases show that 40.1% of the legal positions with this material are wins, but that includes many unnatural positions that are unlikely to occur in games. Edmar Mednis estimated that less than 4% of starting positions that occur in games are theoretical wins (Mednis 1996:80).

Contents


History

Philidor

In 1749 François-André Danican Philidor (1726–1795) published a position in which the superior side can force a win. Giambattista Lolli (1698–1769) studied a similar position with a forced win. On the other hand, there are several drawing techniques possible if a winning position such as the Philidor position has not been reached. The Cochrane Defense was discovered by John Cochrane (1798–1878), the Szén position was discovered by József Szén (1805–1857), and there is the second-rank defense. Other winning and drawing positions were studied by Tassilo von Heydebrand und der Lasa, Josef Kling and Kuiper, and André Chéron (Nunn 2002:178–86).

Many of the longest chess games on record involve this endgame since at one time the fifty-move rule under which a draw could be claimed after fifty moves with no capture was extended to one-hundred moves for this combination of material.[1] For example, the longest tournament game on record is a 269-move game by Ivan Nikolić and International Master Goran Arsović.[2] The last 103 moves had this material and the game ended in a draw.

Winning positions

Philidor position

This famous position was studied by and named after François-André Danican Philidor. White wins because his king has reached the sixth rank and the black king is poorly placed (opposite the white king) (Howell 1997:148–50). If this type of position arises, it is usually because of inferior defense. Nevertheless, it is tricky to win (Nunn 2007:163).

Philidor, 1749
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black rook  black king  black king  black king 7
6  black king  black king  black king  white king  black king  black king  black king  black king 6
5  black king  black king  black king  white bishop  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  white rook  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move wins

The winning method is as follows:

1. Rf8+! Re8
2. Rf7!

threatening to switch the rook to the other side and checkmate.

2. ... Re2

If 2...Re3 3.Rb7. If now 3...Kc8 4.Ra7 and checkmate on a8, else Black loses the rook because the bishop covers b3 (one of the reasons white wants to force the black rook to the third rank). If 3...Rc3 5.Rd7+ and white has achieved the position at move 8 below, only some moves faster. Other second moves for Black lose faster: 2...Rh8. 3.Ra7 Rh6+ 4.Be6 with checkmate or loss of rook. 2...Kc8 3.Ra7 Rd8+ 4.Kc6 Kb8 5.Rb7+ Ka8 (5...Kc8 6.Be6+) 6. Rb1 Ka7 (6...Rc8+ 7.Kd7+) 7. Kc7 with checkmate or loss of rook to follow. Correct bishop moves are required for White to win.

3. Rh7 Re1
4. Rb7

The winning line only works if the white rook is on b7 or f7.

4. ...Rc1

Or 4...Kc8 5.Ra7 Rb1 6.Rf7 Kb8 7.Rf8+ Ka7 8.Ra8+ Kb6 (White wins because the chessboard has only eight files.) 9.Rb8+.

5. Bb3

This is the key idea. It forces the black rook to the inferior third rank while preventing 5...Rd1+. Black is in zugzwang.

5. ... Rc3

If instead 5...Kc8 then 6.Rb4 Kd8 7.Rf4 Re1 (or 7...Kc8 8.Bd5 Kb8 9.Ra4) 8.Ba4 Kc8 9.Bc6 Rd1+ 10.Bd5 Kb8 11.Ra4. Now White completes the following maneuvers, getting the bishop back to d5 with gain of tempo.

6. Be6 Rd3+
7. Bd5! Rc3
8. Rd7+ Kc8

If 8...Ke8 then 9.Rg7 and checkmate on g8 next move, else loss of rook since the bishop covers f3.

9. Rh7 Kb8
10. Rb7+ Kc8
11. Rb4 Kd8

If 11...Rd3 12.Ra4 and checkmate or loss of rook since the bishop covers b3.

12. Bc4

Stopping the check on d3 and cutting off the rook entirely.

12. ... Kc8
13. Be6+ Kd8
14. Rb8+

and checkmate next move (Müller & Pajeken 2008:178), (Howell 1997:148–50), (Nunn 2007:163–64).

This is an exercise in domination of the king.

This method works if the kings are on the central four ranks or files. It does not work if the kings are on the rank or file next to the edge – those positions are a theoretical draw, but difficult to defend. If the kings are on a rank or file on the edge of the board the position is a win, but by a different method (de la Villa 2008:211–13).

Lolli position

Lolli position
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8 a8 black king b8 black rook c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 white rook h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
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Black to move, White wins

This winning position was discovered by Giambattista Lolli (Benko 2007:154). The position is one rank or file closer to the edge of the board than the Philidor position, so the winning method is slightly different. Switching the attacking rook to the other side of the king is no longer dangerous (Nunn 2002:180–81).

Drawing defenses

Cochrane Defense

John Cochrane

The Cochrane Defense is a drawing method discovered by John Cochrane. The Cochrane Defense is the most popular among grandmasters for this endgame (Nunn 2002:174ff). The basic idea is to pin the bishop to its king when there are at least two ranks or files between it and the defending king.

Accurate play is required for the defense. The defense is most effective near the center of the board, and does not work on the edge (Nunn 2002:174ff). The Cochrane Defense works when:

  • the defending rook pins the bishop to the king on one of the four central files (c through f) or ranks (3 through 6), and
  • there are two or more ranks or files (respectively) between the kings (de la Villa 2008:213–16).

Budnikov versus Novik

Budnikov vs. Novik
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  white rook  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  white king  black king  black king  black king 5
4  black king  black king  black king  black king  white bishop  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black rook  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Cochrane defense. Black to move, draw with either side to move.

The defense is most effective near the center of the board. In this position, if the pieces on the e-file were moved to the f-file, then if 1. Ke5 the response 1... Kg8, puts the black king dangerously close to the corner (Nunn 2007:161ff).

In this position from a 1991 game between Alexandar Budnikov and Maxim Novik, White would like to get his king to d6 and bishop to d5, to win by a method of Philidor (see Philidor position) – however the pin of the bishop to the king prevents it. If White plays 1. Kd5 or 1. Kf5 then Black moves his king in the opposite direction, so if the bishop then moves, the black rook cuts off the white king (Nunn 2002:174ff).

There are some key ideas for the defender to observe:

  • wait by moving the rook between e1 and e2
  • answer Kd5 with ... Kf8 and Kf5 by ... Kd8
  • drive the rook away from the seventh rank at the first opportunity
  • move the king away from the eighth rank, as near the center of the board as possible
  • once the king has left the back rank, hold off the attacking king for a few moves
  • when the white king gets back to the fifth rank (or equivalent in other directions), switch the rook around and head for the Cochrane position again (perhaps rotated 90 or 180 degrees). This phase is important because the opposing king must not be allowed to reach the sixth rank (or equivalent).

The game continued:

1... Re1
2. Kd5 Kf8!
3. Bf5 Re7!
4. Ra8+ Kf7
5. Ra1 Kf6
6. Bc8 Re5+
7. Kd6 Re2
8. Rf1+ Kg5
9. Bb7 Re3
10. Kd5 Re2
11. Kd4 Re7
12. Bd5 Re8
13. Rf7 Rb8
14. Ke5 Rb5

and the position is back to the basic Cochrane position, rotated 90 degrees, and the fifty-move rule is closer to coming into effect. The Budnikov versus Novik game continued, with the Cochrane position being reached again. Eventually a draw was claimed by the fifty-move rule (Howell 1997:145–47).

Ljubojević versus Portisch

Ljubojević vs. Portisch
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 white rook 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 white king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white bishop f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black rook f1 black king g1 black king h1 black king 1
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Position after 97... Ke8!

The Cochrane Defense was also used in this 1982 game[3] between Ljubomir Ljubojević and Lajos Portisch. The Cochrane position occurred again on move 114, rotated 90 degrees. The game was drawn on move 127 (Benko 2007:98).

  • 98. Kd5 Kf8! the defending king goes the opposite way as the attacking king.
  • 99. Ra7 Re3 100. Bf5 Re7 101. Ra1 Re2 102. Be6 Ke7 103. Ra7+ Kf6 104. Rf7+ Kg5 105. Kd6 Re1 106. Rf3 Ra1 107. Bc4 Re1 108. Kd5 Rd1+ 109. Ke4 Re1+ 110. Kd4 Rd1+ 111. Bd3 Ra1 112. Be4 Ra4+ 113. Ke5 Ra5+ 114. Bd5 Kg4 115. Rf2 Kg5 116. Rb2 Kg4 117. Rg2+ Kh5 118. Rg1 Cochrane position again, on a different side (Kosten 1987:11–12).
  • 118... Rb5 119. Ke4 Kh6 120. Be6 Ra5 121. Bg4 Kg7 122. Kf4 Ra3 123. Bf5+ Kf8 124. Kg5 Ke7 125. Rd1 Ra7 126. Rd5 Rc7 127. Bh3 Ra7 draw

Second-rank defense

The "second-rank defense" is a passive defense with the defending king and rook on a rank or file one over from the edge of the board (e.g. the second or seventh rank or the b or g file). The method is reliable but it is possible to go wrong, especially if the defending king is near the corner (Nunn 2009:201).

Norri versus Atalik

Norri vs. Atalik
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black rook  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black bishop  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  white rook  black king  white king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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White to move

This 1997 game between Joose Norri and Suat Atalık illustrated the second-rank defense.[4] White cannot reach the Cochrane Defense. Attempting to get the rook behind the black king would get to a lost Philidor Position: 87. Rc8? Rb2+ 88. Kf1 Rf2+ 89. Ke1 Kd3. White uses the second-rank defense. White alternates his rook between c2 and d2 until Black tries to penetrate.

87. Rd2 Rh5
88. Rc2 Rh2+
89. Kd1

The defending king can be driven to the edge of the board but then the attacker's rook is under attack, so the king cannot approach.

89... Rh1+
90. Ke2 Rh2+
91. Kd1 Rh3
92. Ke2 Bc3

This is another attempt by Black. It seems that White is in zugzwang and any rook move loses: (93. Rc1 Rh2+ 94. Kd1 Kd3), but White has a good move.

93. Kd1!

Now if 93... Kd3 White has a stalemate defense with 94. Rd2+ so the black king has to back off.

93... Rh1+
94. Ke2

and the game was drawn on move 98 (Nunn 2007:162–63).

Carlsen versus van Wely

Carlsen vs. van Wely
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black rook 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black bishop  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  white rook  black king  white king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move

The second-rank defense was used by 16-year-old Magnus Carlsen in this 2007 game against Loek van Wely.[5]

64. Rd2 Rh3
65. Rc2 Bc3

It is hard to drive the defending king to the edge. After 65... Rh2+ 66. Kd1 the black rook must move and the white king goes back to e2.

66. Kd1

White was in zugzwang and had to temporarily leave the second rank.

66... Kd4

here 66... Kd3 is met by 67. Rd2+

67. Rf2 Kd3
68. Rd2+ Kc4
69. Rf2 Re3
70. Re2 Rd3+
71. Kc2

and the king is back to the second rank. The game continued and the position on move 74 was a reflection of the position on move 66. On move 80 the same defense was set up on the b-file. Black could make no progress and the game was drawn after 109 moves (Nunn 2009:200).

Szén position

Szén position
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  white rook  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black rook  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black bishop  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  white king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Black to move, draw

József Szén discovered the Szén position, a defensive drawing position. The kings are opposite in an L-shape and the weaker side's rook defends on the side of his king that has more room (Benko 2007:99). Szén's position is the most important for over-the-board players. Compared to the Philidor Position, the kings are not opposite each other and the defending rook can prevent checkmate. The position is a draw only if there is enough room for the defending king on the side with the rooks (Nunn 2002:183–84).

An example of this defense being used in a game is this 1982 one between József Pintér and Yuri Razuvayev.[6] After 88 moves, the position had a rook and bishop versus a rook. The diagram shows the position after 101. Kd1!, reaching the Szén position. On the 132nd move, White reached a Szén position for the fourth time. The game was drawn on the 138th move (Benko 2007:98–99).

See also

Notes

References

  • Benko, Pal (2007), Pal Benko's Endgame Laboratory, Ishi Press, ISBN 0-923891-88-9 
  • de la Villa, Jesús (2008), 100 Endgames You Must Know, New in Chess, ISBN 978-90-5691-244-4 
  • Giddins, Steve (2007), 101 Chess Endgame Tips, Gambit Publications, ISBN 978-1-904600-66-4 
  • Howell, James (1997), Essential Chess Endings: The tournament player's guide, Batsford, ISBN 0-7134-8189-7 
  • Kosten, Tony (1987), Winning Endgames, Crowood, ISBN 978-0-946284-69-6 
  • Mednis, Edmar (1996), Advanced Endgame Strategies, Chess Enterprises, ISBN 0-945470-59-0 
  • Müller, Karsten; Pajeken, Wolfgang (2008), How to Play Chess Endings, Gambit Publications, ISBN 978-1-904600-86-2 
  • Nunn, John (2002), Secrets of Pawnless Endings (2nd ed.), Gambit Publications, ISBN 978-1-901983-65-4 
  • Nunn, John (2007), Secrets of Practical Chess (2nd ed.), Gambit Publications, ISBN 978-1-904600-70-1 
  • Nunn, John (2009), Understanding Chess Endgames, Gambit Publications, ISBN 978-1-906454-11-1 
  • Speelman, Jon; Tisdall, Jon; Wade, Bob (1993), Batsford Chess Endings, B. T. Batsford, ISBN 0-7134-4420-7 

Further reading

  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (2nd ed.), Russell Enterprises, ISBN 1-888690-28-3 
  • Flear, Glenn (2007), Practical Endgame Play - beyond the basics: the definitive guide to the endgames that really matter, Everyman Chess, pp. 27–28, ISBN 978-1-85744-555-8 

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