Romancia

Romancia

Infobox VG
title =


developer = Nihon Falcom
publisher = Falcom
designer =
engine =
released =PC-8801/9801/MSX/X1
vgrelease|JP=1986

Famicom
vgrelease|JP=1986

Windows
vgrelease|JP=1999
genre = RPG
modes = Single-player
ratings =
platforms = PC-8801/PC-9801/X1/MSX/MSX2/Famicom/Windows
input = Keyboard/Gamepad

"Dragon Slayer Jr: Romancia" ("ロマンシア" "Romanshia" in Japanese, also known as Dragon Slayer III) is an Action RPG developed by Nihon Falcom in 1986 for the PC-8801, PC-9801, MSX, and X1 computers. A Famicom version was retooled and expanded by Compile and published by Toyko Shoseki. An enhanced remake was released for Windows in 1999 by Unbalance. It is the third in the Dragon Slayer series, preceded by and followed by Dragon Slayer IV, though, as most games in the Dragon Slayer series, have no relation to each other outside of a few gameplay concepts. Romancia is a very simple and brightly colored game in comparison to the other Dragon Slayer titles, hence the name "Dragon Slayer Jr."

tory

The game begins with Prince Fan Freddy (ファン・フレディ) outside the castle. Like , Fan can speak with the king for some free equipment. The goal is to rescue Princess Selina (セリナ) within the 30 minute time frame.

Gameplay

Romancia's style is fairly simple. Movement is controlled with the arrow keys, and attacking is done with the action key. Unlike , there are almost no statistics, and zero customization. The game consists largely of two screens with a few small sub-areas. The player has only thirty minutes to complete the game, further illustrating the light and accessible nature of the title versus the oppressive underground complexes of Xanadu. Despite this, the game is still rather unforgiving and the player will likely use trial-and-error or a walkthrough to solve some of the puzzles.


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