- Picaria
Picaria is a two-player
abstract strategy game from theZuni Native American Indians or thePueblo Indians of theAmerican Southwest . It is related totic-tac-toe , but more related toTapatan ,Nine Holes ,Achi ,Tant Fant , andShisima , because pieces can be moved to created the 3 in-a-row. It is an alignment game.There are two variations to Picaria. Version 1 is more simple with 9 spaces or intersection points, and Version 2 is with 13 spaces or intersection points. Rules to both games are the same.
Goal
To create a 3 in-a-row of one's pieces either horizontally, vertically, or diagonally.
Equipment
A 3 x 3 board is used for Version 1. Three horizontal lines form the three rows. Three vertical lines form the three columns. Two diagonal lines connect the two opposite corners of the board. Additionally, there are four more diagonal lines connecting the mid-points. These four additional diagonal lines is what makes the Picaria board different from Tapatan or Achi. The intersection points are where the pieces are played at.
Version 2 uses a similar board except there are four additional spaces or intersection points to play pieces at. The four additional spaces or intersection points are at the intersection of the four additional diagonal lines with those of the larger diagonal lines.
Each player has 3 pieces. One plays the black pieces, and the other plays the white pieces, however, any two colors or distinguishable objects will suffice.
Rules and Game Play
1. The board is empty in the beginning.
2. Players decide what colors to play, and who will start first.
3. Drop phase: Each player drops one piece per turn on any vacant space on the board "except the center (central intersection point)". Players alternate their turns. Pieces cannot move until all three pieces of a player have been dropped.
4. Move phase: After each player's three pieces have been dropped on the board, each piece can move one space at a time following the pattern on the board including to the center. Only one piece can be moved per turn.
5. Players can create the 3 in-a-row at either the drop phase or move phase, and win the game.
6. HOUSE RULES: These are rules that you and the other player can agree upon. They are not standard for the game.
a) A stalemate where one player cannot make a move is cause for a draw of the game, or a loss to that player.
b) Repeating a position three times can be cause for a draw.
Related Games
Nine Holes ,Three Men's Morris ,Achi ,Tant Fant ,Shisima ,Dara (game) ,tic-tac-toe External Links
http://www.csusm.edu/bcherry/toys/gameboard.htm
http://mathcentral.uregina.ca/RR/database/RR.09.00/treptau1/game11.html
http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/rowgames/picaria.html
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