- Façade (interactive story)
Infobox VG| title = Façade
developer =Procedural Arts
designer =Michael Mateas , Andrew Stern
engine =
released =5 July 2005
genre =Interactive Drama ,Interactive Fiction
modes =Single player
ratings =
platforms = PC,Macintosh
media =Digital distribution ,CD-ROM
requirements = Windows XP, 2000 or ME, 1.6GHz or higher, 1.0GB hdd, 256MB memory;Mac OS X v10.3 or higher, 2.5GH G4 or G5, 210MB Disk Space, 512MB memory
input = Keyboard,Mouse "Façade" is an artificial intelligence experiment by Michael Mateas and Andrew Stern.
"Façade" puts the player in the role of a close friend of Grace and Trip, a couple who has recently invited the player to their home for cocktails. This pleasant gathering, however, quickly grows into domestic turmoil as the couple begins to argue immediately upon the player's arrival. Taking full advantage of the incorporated language processing software, the game then allows the player to type sentences to "speak" with the couple, either supporting them through their troubles, or driving them farther apart.
Containing elements of both video gaming and drama, Façade takes advantage of voice acting and a 3-D environment, as well as
natural language processing and other advanced artificial intelligence routines to provide a robustinteractive fiction experience.Façade was released for PC in July
2005 , as a free download from the InteractiveStory.net web site. It won the Grand Jury Prize at the 2006Slamdance Independent Games Festival; an early, incomplete version was a finalist at the 2004Independent Games Festival . It has exhibited at several international art shows includingISEA 2004 and Game/Play 2006, and was the subject of a feature article inThe Atlantic Monthly in November 2006. [http://www.theatlantic.com/doc/200611/rauch-videogames "Sex, Lies and Videogames"] , byJonathan Rauch in "The Atlantic Monthly", November 2006]Façade has been the basis for a great number of academic publications and presentations co-authored by Mateas and Stern, as well as contributing to Mateas's
PhD dissertation fromCarnegie Mellon .The game is celebrated for its ability to provide a close simulation of human interaction, albeit with flat-shaded 3D graphics and pre-recorded sound clips. The game is noted because the progression of conversation between the two characters Grace and Trip is rarely entirely the same, although it does cover the same major themes of dispassion, art and marriage. The player can take an active role in the conversation, pushing the topic one way or another to provide an interactive stage-play. These stage-plays are saved as scripts which can be saved after the game is finished.
Although the original installation file was extremely large even for broadband users (around 800
megabytes ), it was included on several game magazine coverdisks, which helped bring it to the eyes of more gamers and interested parties. In February 2006, a 167-megabyte version 1.1 was released which used better audio compression, as well as a Macintosh version.
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