Level of detail — In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye space speed or position. Level of… … Wikipedia
Chrome Engine — Игровой движок (Список) Логотип игрового движка «Chrome … Википедия
ROAM — Real time optimally adapting mesh (ROAM), is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the… … Wikipedia
Terrain rendering — covers a variety of methods of depicting real world or imaginary world surfaces. Most common terrain rendering is the depiction of Earth s surface.It is used in various applications to give an observer a frame of reference. It is also often used… … Wikipedia
Lightfeather 3D Engine — Infobox Software name = Lightfeather 3d Engine caption = developer = [http://www.lightfeather.de/content.php?content.2 The Lightfeather team] latest release version = 0.7.5 latest release date = September 15, 2008 latest preview version = latest… … Wikipedia
Lightfeather 3D Engine — Aktuelle Version 0.8.0 (26. Dezember 2008) Betriebssystem Microsoft Windows, Linux, Mac OS X Kategorie 3D Grafikengine Lizenz zlib … Deutsch Wikipedia
Chrome Engine — Developer(s) Techland Initial release 2003, with Chrome Engine I Stable relea … Wikipedia