Geomipmapping

Geomipmapping

Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering. ref|geomipmapping

References

# de Boer, W.H., "Fast Terrain Rendering using Geometrical Mipmapping", in flipCode featured articles, October 2000. Available at http://www.flipcode.com/tutorials/tut_geomipmaps.shtml.


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