Utility pattern

Utility pattern

The Utility pattern is a creational software pattern that is used for utility classes that do not require instantiation and only have static methods. The statelessdn class uses a private constructor so that no instances can be created. Good candidates for utility classes are convenience methods that can be grouped together functionally.

Furthermore, methods in Utility classes are usually deterministic. As the Utility class is stateless, all parameters in each method must pass all necessary information to the method.

"Example in C#

class Utils { private Utils() { //private constructor is used in utility pattern so that no instances can be created. } ///

/// Utility Pattern methods are access by class name since methods are static ones. /// public static void function1() { //Utility Pattern contains only static methods MessageBox.Show("This is function1 from utils"); } public static void function2() { MessageBox.Show("This is function2 from utils"); } }"

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