Kult

Kult

Infobox RPG
title=Kult


caption=Cover for "Kult: Beyond the Veil"
designer=Gunilla Jonsson, Michael Petersén
publisher=Paradox Entertainment, 7th Circle
date= Third Edition, 2001 / 2004
genre=Horror
system=Custom
footnotes=

Kult is a contemporary fantasy horror role-playing game originally designed by Gunilla Jonsson and Michael Petersén, first published in Sweden by Target Games in 1991. The first English edition came in 1993. The game is no longer published in either language, though copies can be purchased through secondary and specialized markets. Kult is notable for its philosophical and religious depth as well as for its mature content.

Setting

Kult is set in contemporary times, usually in large, real-life cities and metropols. In the game, the world we see is an Illusion which the player characters see cracking up to reveal an even darker backdrop which in the game is called Reality. This Illusion was created by the Demiurge to hold humanity prisoner and avoid humankind regaining the divinity we once had. Humans regaining divinity is done through a game concept called Awakening in which the character has an extremely high or low mental balance and is no longer restrained to the rules of the Illusion. See more about mental balance below.

Entities

The cosmological backdrop of Kult is largely based on the Tree of life (Kabbalah) and the Sephirot. It is balanced with Demiurge and his Archons on one side and Astaroth and his Death Angels on the other. Each Archon or Death Angel represent a value, group or an action (aid organisations, child abuse, mafia, apathy, judicial systems, etc.) over which they have great influence. The Archons and Death Angels have various creatures and cults (thereby the name of the game) to do their bidding and promote their values. Many of these are our jailers who work to maintain the Illusion. Many of the adventures revolve around how these entities' conflicts affect the player characters and the world around them.

Disappearance of the Demiurge

One of the more central elements of the game is that the Demiurge has disappeared since just before the 20th century, and since then Astaroth, the Archons and the Death Angels have been struggling for power. Many entities have vanished since, and the Illusion has been weakened. The game leaves a lot to the imagination of interpretive game masters regarding reasons for the Demiurge's disappearance as well as the earlier mentioned divinity of mankind.

Realities

The game concept relies on there being several realities that may appear when the Illusion shatters: Metropolis is the original city which interconnects with all great cities, Inferno and its purgatories where humans are held captive and tortured after death, and Gaia which connects to nature and nature's destructive forces.

Rules

The system is a skill based system utilizing 20-sided dice (it is however "not" the d20 system published by Wizards of the Coast), with point based characters. In the game, a natural 1 usually is great success with added bonuses and a natural 20 means a complete failure.

Some symbols and creatures appearing in Kult can also be seen in other Swedish games to which the Kult authors and production team also have contributed. The Mutant Chronicles universe (created by Nils Gulliksson and Michael Stenmark) its spin-offs share creatures such as Nepharites and Razides which appear in the game.

Mental Balance

Central to the game is the aspect of Mental Balance, which is a sanity-gauge of sorts. The closer to equilibrium the character is, the more easily he or she is shocked and the harder it is for the character to see through the Illusion. A Kult character can have positive or negative mental balance affected by shocking events, influence from creatures or places or by advantages and disadvantages. The advantages and disadvantages are typically talents and traits that work for or against the character, such as having animal friendship, artistic talent, body awareness, or from the negative spectrum being socially inept, drug addiction, paranoia or similar.

Combat

There are two different official rulesets for combat. The second and third English rules use a system based on Damage Effect Factors (DEF).

Magic

Kult's magic system is largely drawn on the same real-world occult belief systems as some modern magick societies. Dragon Rouge magic beliefs, in particular, are similar to the magic theory described in Kult, if one ignores the more extreme aspects of the game (such as the supernatural creatures that function as "enemies" to the players characters, or the idea that the world is an illusion). Sorcerers can cast spells from one (or rarely more) of five different Lores; Death, Dream, Madness, Passion and Time & Space. Due to the fact that these spells have (very) long casting times (up to several days), highly specific and exacting verbal, material and somatic requirements, and can only be cast inside the sorcerer's consecrated temple, these spells are actually more like quasi-religious rituals.

History

Kult was originally published by the company Target Games in 1991 as a Swedish role-playing game, and has later been translated into several other languages. Kult has been published in Swedish, German, English, Italian, Spanish and French.

Current publishers

Currently, Kult is owned by Paradox Entertainment and is being published in English and French by 7th Circle and in Italian by Raven Distribution. The third English edition of Kult, subtitled "Beyond The Veil" is currently out of print, and indications seem to point towards the English line being moved to a strictly electronic format, PDF [ [http://www.kult-rpg.com/forum/viewthread.php?tid=2345&page=1 2006, Discussion about the future of Kult releases] from a Kult fan site.] .The current state of the French production line is also vague at the moment, due to poor sales of supplements [http://www.7emecercle.com/forum/viewtopic.php?t=586 Neko of 7th Circle] .

Controversy

In Sweden, Kult has been noted by the general press several times, and in 1997 the Kult core rules was quoted in a motion in the Parliament of Sweden [http://www.riksdagen.se/webbnav/index.aspx?nid=410&typ=mot&rm=1997/98&bet=Kr501 from the parliament archives. Swedish.] [http://bjorn.foxtail.nu/rollspel/krit_motion.htm unofficial source. Swedish] . The motion was to remove funding towards subsidized youth groups that were active with role playing. It refers to a murder in a small town in southern Sweden called Bjuv, where a 15-year old was killed by a 16 and a 17 year old friend who (according to the legal motion) were influenced by Kult.

Critics of role playing games have also have tied Kult to a 16 year old Swedish boy who committed suicide by shotgun in November 1996 [http://www.aftonbladet.se/vss/nyheter/story/0,2789,246481,00.html Article in Swedish] .

The local newspaper "Tønsbergs Blad" in Tønsberg, Norway similarly used Kult in relation to the disappearance of a boy called Andreas Hammer on July 1, 1994. Andreas Hammer allegedly played Kult the week prior to his disappearance. He is still missing [http://pub.tv2.no/dyn-nettavisen/arkiv/?archiveSection=765&archiveItem=140520 Nettavisen. Norwegian article.] .

Spin-offs

* Kult Collectible Card Game by Bryan Winter.

Notes

External links

* [http://www.7emecercle.com/ 7th Circle webpage]
* [http://www.kult-rpg.com/ Extensive fansite with The Last Cycle Kult forums]
* [http://www.kult-rpg.org/ The Abyss (Fansite)]
* [http://kult.symbolique.net/ Another fansite (No longer updated!)]
* [http://dmoz.org/Games/Roleplaying/Genres/Horror/Kult/ Category at ODP]
* [http://www.paradox-entertainment.com/ Paradox Entertainment]
* [http://www.thewinternet.com/games/kult/ Kult CCG - Authors webpage (No longer updated)]


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Look at other dictionaries:

  • Kult — Kult …   Deutsch Wörterbuch

  • Kult — [kʊlt], der; [e]s, e: 1. an feste Formen, Riten, Orte, Zeiten gebundene religiöse Verehrung einer Gottheit durch eine Gemeinschaft: der christliche Kult; der Kult des Dionysos; jmdn. in einen Kult einweihen. Zus.: Ahnenkult, Marienkult,… …   Universal-Lexikon

  • Kult — (v. lat.: cultus [deorum] = Götterverehrung, aus colere [im PPP cultum] = anbauen, pflegen), auch Kultus, umfasst die Gesamtheit religiöser Praxis. Das abgeleitete Adjektiv lautet kultisch – im Gegensatz zum slanghaften kultig als Adjektiv zu… …   Deutsch Wikipedia

  • kult — {{/stl 13}}{{stl 8}}rz. mnż I, D. u, Mc. kultlcie {{/stl 8}}{{stl 20}} {{/stl 20}}{{stl 12}}1. {{/stl 12}}{{stl 7}} cześć religijna oddawana bóstwu uosabiającemu siły nadprzyrodzone, osobie lub rzeczy mającej związek z bóstwem, symbolizującej… …   Langenscheidt Polski wyjaśnień

  • Kültəpə —   Municipality   …   Wikipedia

  • kult — kȕlt m <N mn kùltovi> DEFINICIJA 1. poštovanje ili poštovanje koga ili čega uz obred [kult mrtvih] 2. razg. pretjerano ili vrlo izraženo poštovanje prema komu ili čemu [kult film] 3. rel. a. javni, organizirani izraz pobožnosti (misa,… …   Hrvatski jezični portal

  • Kult — Kult: Das im Sinne von »streng geregelter Gottesdienst; Verehrung, Hingabe« gebräuchliche Fremdwort wurde im 17. Jh. aus lat. cultus »Pflege; Bildung; Verehrung ‹einer Gottheit›« entlehnt (über die etymologischen Zusammenhänge vgl. den Artikel ↑… …   Das Herkunftswörterbuch

  • Kult — Sm Verehrung std. (17. Jh.) Entlehnung. Entlehnt aus l. cultus Pflege, Verehrung , zu l. colere pflegen, verehren .    Ebenso ne. cult, nfrz. culte, nndl. cultus, nschw. kult, nnorw. kult; kultivieren. ✎ HWPh 4 (1976), 1300 1309; BlW 4 (1992),… …   Etymologisches Wörterbuch der deutschen sprache

  • Kult — Kụlt 〈m.; Gen.: (e)s, Pl.: e〉 1. öffentl., geregelter Gottesdienst; oV 2. 〈fig.〉 übertriebene Verehrung, übertrieben sorgfältige Behandlung; einen Kult um jmdn., mit etwas treiben [Etym.: <lat. cultus »Pflege, Bildung, Verehrung (einer… …   Lexikalische Deutsches Wörterbuch

  • kult — sb., en, er, erne, i sms. kult , fx kultbog …   Dansk ordbog

  • Kult- — [kʊlt] <Bestimmungswort>: bezeichnet das im Basiswort Genannte als jmdn., etwas, der bzw. das dem Zeitgeschmack entspricht, mit dem sich eine spezifische Gruppe gefühlsmäßig identifiziert und in dem sie ihre Wünsche und Vorstellungen… …   Universal-Lexikon

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