Fight Klub (card game)

Fight Klub (card game)

Infobox_Game | subject_name= Fight Klub
image_link=
image_caption=
designer= Tim Ellington
publisher= Decipher, Inc.
players= 2+
ages= Unknown
setup_time= < 2 min.
playing_time= approx 15 min.
complexity=
strategy=
random_chance= Some
skills= Card playing
Arithmetic
Reading
bggid=35499

"Fight Klub" is a trading card game by Decipher, Inc.. There is currently no official release date. [ [http://www.decipher.com/fightklub/community/forums/10/topics/507?page=1#post_4047 Rarity and Gameplay in Fight Klub - Fight Klub ] ]

The game will feature heroes and villains from a variety of licensed properties, such as movies and TV shows, [ [http://www.decipher.com/fightklub/blog/explore/breakout-game-breakthrough-licensing FightKlūb : Explore : Breakout game. Breakthrough licensing ] ] for example, Mr. Blonde of "Reservoir Dogs". [ [http://www.greatgamesexperiment.com/slideshow/game/fightklub/99942/2 A Screenshot on Great Games Experiment ] ] John Rambo, Ash from Evil Dead, Dr. Hannibal Lecter, and Jigsaw from Saw movies.

Distribution

The distribution of "Fight Klub" will differ from current trading card games (TCGs) in several ways. "Fight Klub" will be sold online exclusively by Decipher, directly to players, bypassing the usual retail process. [http://www.decipher.com/fightklub/blog/explore/the-business-model-of-the-future FightKlūb : Explore : The business model of the future ] ] Furthermore, "Fight Klub" will not be sold in the usual boosters and starter sets. Instead, it will be sold in 121 card "Kilos". [ [http://www.decipher.com/fightklub/blog/explore/the-invention-of-the-kilo FightKlūb : Explore : The invention of the Kilo ] ] .The price of a Kilo is $29.95 plus $4.95 for worldwide shipping, payable with credit cards or PayPal. For the premier set, "One", each Kilo will contain the complete, fixed set of cards. The "Two" expansion, released simultaneously with "One", will be randomized, as will future expansions. [ [http://www.decipher.com/fightklub/blog/explore/all-for-one-one-for-all FightKlūb : Explore : All for One. One for all ] ]

There is some concern that this distribution model will alienate game stores, which currently serve as focal points for local tournaments and play groups for TCGs. [ [http://wapcaplets.podbean.com/2008/04/02/episode-13-fight-klub/ Episode 13: Fight Klub at Wapcaplets ] ]

Marketing

Decipher is working to market "Fight Klub" by encouraging grassroots and viral marketing activity. [ [http://www.decipher.com/fightklub/blog/explore/how-can-i-possibly-get-100-players FightKlūb : Explore : How can I possibly get 100 players? I only have two friends. :-) ] ] In particular, Decipher will be setting up a referral system. All players must join by invitation, by specifying any existing player's handle on the upcoming website ("FightDog sent me," for example). That player becomes the new player's mentor, and Decipher will give them 10% of the money spent on "Fight Klub" product by the new player.A Sneak peek posted on the company's Fight Klub site has indicated releases of such characters as Rambo, Ash (of "Evil Dead" fame), Hannibal Lecter, and Jigsaw from the Saw series of movies.

Gameplay

Decipher has made an initial version of the rules available on its website. [http://www.decipher.com/fightklub/community/forums/12/topics/1221]

* A player controls a single character, either a hero or a villain, selected from any of a variety of licensed films and television shows. Each character card has a specific amount of Life points, restrictions to hand size (marked as Hold and Hand), and energy tokens.
* There are four types of energy -- Mental, Physical, Spiritual, and Fate. The energy mechanic is intended to ensure that fighters use cards that make sense with their character type.
* Unlike games such as "" or "Star Wars Customizable Card Game" where players alternate taking full turns, in "Fight Klub", players alternate play during each phase of a turn. Possession of "The Drop" also alternates, which allows the owner to choose the order of actions during a turn.
* Each "Fight Klub" deck has two sub-decks: the draw deck, and the fight stack. The draw deck contains 27 cards, while the fight stack contains 12 fight cards. With the addition of the single character card, this brings the total deck size to 40 cards.
* Players may only include one copy of any specific rare card in a deck. They are likewise limited to three copies of any particular uncommon or common card. Each character also has one or more signature fight cards available. Only a total of three signature fight cards can be included in their fight stack.
* The draw deck contains condition, effect, gear, and instant cards.
* There are three phases in a turn: Setup, Fight, and Cooldown.
* During the Setup phase, players gain energy from their character card (and potentially other sources), perform up to two actions (such as play a condition, gear or instant), or activate setup actions on existing cards. Finally, each player reveals the top three cards of their Fight deck, and play moves onto the Fight phase.
* Winning enough fight cards to deplete your opponent's Life points is the ultimate goal. During the Fight phase, each pair of fight cards is compared; the winner "scores" their fight card and applies its damage to his opponent's life points. Fight cards may have other effects as well. Players may play one action before each of the three fights is resolved, such as playing an effect card from their hand.
* During the Cooldown phase, each player may perform one action. Then, both discard their hands down to their Hold number, then up to their Hand number.

External links

* [http://www.decipher.com/fightklub/blog/ Decipher's "Fight Klub" website]
* [http://www.klubfight.de/ klubfight.de | German "Fight Klub"-Fan-Community]

References


Wikimedia Foundation. 2010.

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