- Larn
Infobox VG
title = Larn
caption =
developer = Noah Morgan
publisher =
distributor =
designer = Noah Morgan
license =
series =
engine =
version = 12.0
released = 1986
latest release version = 12.3
latest release date = 1991
latest preview version =
latest preview date =
genre=Roguelike
modes=Single player
ratings =
platforms =Cross-platform
media =
requirements =
input = Keyboard"Larn" is a
roguelike computer game authored by Noah Morgan in 1986 for theUNIX operating system . Morgan's original version of "Larn" remains part of theNetBSD games collection. [http://cvsweb.netbsd.org/bsdweb.cgi/src/games/larn/ src/games/larn/] . NetBSD CVS Repositories. AccessedJanuary 18 2008 .]History
Primary development of "Larn" halted in 1991 with version 12.3, but its
open source nature has led to later variants. Developers have ported the game to such diverseoperating systems as Solaris,Amiga OS ,Atari TOS , andMicrosoft Windows ."ULarn"
In 1987, Phil Cordier modified the "Larn"
source code to form "Ultra-Larn", or more commonly, "ULarn". It introduced true character classes and additional levels, weapons, etc. As with its parent, other developers have maintained and refined "ULarn" in the absence of its author.Gameplay
"Larn" is the first roguelike game to feature a persistent home levelFact|date=January 2008—in this case, a town. In addition to the player's residence, the town offers a bank, a shop, a
trading post , a school, a tax administration office, and two entrances to a dungeon.The goal of "Larn" is for the player to traverse a dungeon in search of a potion that will cure his ailing daughter of 'dianthroritis'. This quest is time-limited, measured in 'mobuls'. Apart from the main dungeon's ten levels, three additional levels are located beneath a volcanic shaft. To obtain the sought-after potion, the player must first acquire adequate experience, power, and gold. "Larn" increases in difficulty each time beaten, making it harder for players to perform in-game actions, such as destroying walls or statues. "Larn" also requires the player pay a tax in subsequent games based on the amount of money in the player's possession when the game was last won.
References
External links
* [http://larn.rogueforge.net/ Present-day source continuation]
* [http://roguelikes.sauceforge.net/pub/larn/ Larn Home Page]
* [http://www.ularn.org/ Josh Brandt's ULarn]
* [http://www.users.bigpond.com/jolds/ularn.htm Julian's ULarn]
* [http://larn-game.blogspot.com Larn Blog with Strategies/Easter Eggs]
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