Fragment processing

Fragment processing

Fragment processing is a term in computer graphics referring to a collection of operations applied to fragments generated by the rasterization operation in the rendering pipeline.

During the rendering of computer graphics, the rasterization step takes a primitive, described by its vertex coordinates with associated color and texture information, and converts it into a set of fragments. These fragments then undergo a series of processing steps, e.g. scissor test, alpha test, depth test, stencil test, blending, texture mapping and so on. These steps are collectively referred to as "fragment processing". [cite book
last = Rost
first = Randi J.
title = OpenGL Shading Language
publisher = Addison-Wesley
date = 2006
isbn = 0321334892
] [cite book
last = McReynolds
first = Tom
coauthors = Blythe, David
title = Advanced Graphics Programming Using OpenGL
publisher = Elsevier
date = 2005
isbn = 1558606599
] [cite book
last = Astle
first = Dave
coauthors = Durnil, Dave
title = OpenGL ES Game Development
publisher = Thomson Course Technology
date = 2004
isbn = 1592003702
]

References


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