Bloody Roar

Bloody Roar

Infobox VG| title = Bloody Roar


developer = Hudson Soft, Eighting/Raizing
publisher = Virgin Interactive, SCEA, Activision & Konami
released = Bloody Roar 1/Beastorizer: 1997-1998
Bloody Roar 2: 1999
Bloody Roar 3: 2001
: 2002
Bloody Roar Extreme: 2003
Bloody Roar 4: 2003-2004
genre = Versus fighting game
modes = Single player, multiplayer
platforms = Arcade
PlayStation
PlayStation 2
Nintendo GameCube
Xbox

"Bloody Roar" (ブラッディロア) is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft later became a subsidiary of Konami.

Information

The series began as an Arcade game in 1997 under the name "Beastorizer". The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a "Zoanthrope" (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf) . The game would appear under the name ""Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three "Bloody Roar" sequels, plus two updated ports of the third game to the Nintendo GameCube and Xbox.

The following is a complete list of the games in the series:

Gameplay

"Bloody Roar" has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in "Bloody Roar 4") and a rave button (An early version of the hyper beast in "Bloody Roar 1" only)

The games play very similarly to the Tekken series of fighting games, and Bloody Roar has certain advantages and disadvantages compared to the more popular Tekken games. While Bloody Roar offers a far superior experience in terms of smoothness and speed of gameplay, each character has only a relatively small and completely unchanging move list, lacking the kind of combination strings or similar variety one finds in nearly every other fighting game series.

This greatly limits the style of play one can adopt with each character; the best ways to play a certain character, which in other fighting games might take study and practice to figure out, are readily apparent in the Bloody Roar series and do not change across the games.

Characters

Other media

"Bloody Roar" was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Shonen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang, and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.

ee also

* Bloody Roar - Characters

External links

* [http://www.hudson.co.jp/gamenavi/gamedb/softinfo/br/en/home/ Official "Bloody Roar" website]
* [http://www.us.playstation.com/Content/OGS/SCUS-94199/Site/ PlayStation Official "Bloody Roar 1" website]
* [http://www.us.playstation.com/Content/OGS/SCUS-94424/Site/index.html PlayStation Official "Bloody Roar 2" website]


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