Game Neverending

Game Neverending

"Game Neverending" (GNE) was an innovative massively multiplayer online game that was in development by Ludicorp, better known as the creators of Flickr, from 2002 until it was cancelled in 2004. [cite web |url=http://www.gnespy.com/ |title=GNESpy |accessdate=2008-05-25 |author=Henderson, Cal |authorlink=Cal Henderson |date=2004 ]

Game Neverending was an atypical roleplaying game primarily based on social interaction and object manipulation. GNE was lighthearted and humorous; indeed there was no way to win, nor even any definition of success.cite web |url=http://www.mindjack.com/feature/gne.html |title=Thinking Outside the MUD |author=Sugarbaker, Mike |accessdate=2008-05-25 |publisher=Mindjack |date=2003-05-05 ] Many objects could be combined to create other objects, but any given object only served a questionable amount of purpose. A sense of community and communication between players was encouraged through gamewide and location-specific chat channels, as well as the ability to leave notes for other players at any location. [cite web |url=http://www.gnespy.com/museum/notes.php |title=Notes |accessdate=2008-05-25 |author=Henderson, Cal |authorlink=Cal Henderson |date=2003 |publisher=GNE Museum] Another aspect of GNE's novelty was that it was being developed into a highly user-extensible game: players were intended to be able to invent new objects and create new locations. The official in-game currency was shekels, but sheets (and quires and reams) of differently colored papers also served as a de facto currency. [cite web |url=http://www.gnespy.com/museum/paper.php |title=Paper |accessdate=2008-05-25 |author=Henderson, Cal |authorlink=Cal Henderson |date=2003 |publisher=GNE Museum]

The earliest prototype went live on the Internet in the fall of 2002 with the goal of experimenting with real time in-browser interaction, evaluating usage patterns and technical requirements and seeing how players would respond to the "tone" of the game. This was closed February 3, 2003 and eventually a new version was released as a closed beta.Fact|date=April 2008

Ludicorp, the game's developers, received wide press coverage while they were making the game.Fact|date=April 2008 Through the long development, it was pondered whether GNE was yet another example of vaporware.Fact|date=April 2008 Although development of the game was later canceled, the tools built for GNE later evolved into Flickr, a widely-hailed photo-sharing service. [cite web |url=http://www.adaptivepath.com/ideas/essays/archives/000519.php |title=An Interview with Flickr's Eric Costello |accessdate=2008-05-25 |author=Garrett, Jesse James |authorlink=Jesse James Garrett |date=2005-08-04 |publisher=Adaptive Path] Occasional signs of this legacy are visible, such as the '.gne' file extension appearing in Flickr's URLs. [cite web |url=http://www.techcrunch.com/2008/04/02/game-neverending-rises-from-the-dead/ |title=Game Neverending Rises From the Dead |accessdate=2008-05-25 |author=Riley, Duncan |authorlink=Duncan Riley |date=2008-04-02 |work= |publisher=TechCrunch]

The game was temporarily re-launched on April 1 2008, having been ported to PHP from the original ASP by Cal Henderson and Myles Grant. It was shut down again the following day. [cite web |url=http://waxy.org/2008/04/game_neverendin/ |title=Game Neverending Relaunches |accessdate=2008-05-25 |author=Baio, Andy |authorlink=Andy Baio |date=2008-04-01 |publisher=waxy.org]

References

External links

* [http://www.ludicorp.com/ Ludicorp site]
* [http://www.gameneverending.com/ Official GNE website]
* [http://www.gnespy.com/museum/ GNE Museum] (with screenshots)
*Dmoz|Games/Video_Games/Simulation/Massive_Multiplayer_Online/Game_Neverending,_The|Game Neverending


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