Generative music

Generative music

Generative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system.

Theory

There are four primary perspectives on Generative Music (Wooller, R. et.al., 2005)(reproduced with permission):

Linguistic/Structural

music composed from analytic theories that are so explicit as to be able to generate structurally coherent material (Loy and Abbott 1985; Cope 1991). This perspective has its roots in the generative grammars of language (Chomsky 1956) and music (Lerdahl and Jackendoff 1983), which generate material with a recursive tree structure.

Interactive/Behavioural

music generated by a system component that ostensibly has no inputs. That is, 'not transformational' (Rowe 1991; Lippe 1997:34; Winkler 1998). Brian Eno's [http://www.intermorphic.com/tools/noatikl/generative_music.html "Generative Music 1"] is an example of this.

Creative/Procedural

music generated by processes that are designed and/or initiated by the composer. Steve Reich's "Its gonna rain" and Terry Riley's "In C" are examples of this (Eno 1996).

Biological/Emergent

non-deterministic music (Biles 2002), or music that cannot be repeated, for example, ordinary wind chimes (Dorin 2001). This perspective comes from the broader generative art movement. This revolves around the idea that music, or sounds may be 'generated' by a musician 'farming' parameters within an ecology, such that the ecology will perpetually produce different variation based on the parameters and algorithms used Fact|date=February 2007.

Software

Many software programs have been written to create generative music, including:
* [http://www.intermorphic.com/tools/noatikl/index.html Intermorphic's Noatikl] 2007-present. Noatikl was launched in 2007 as as a replacement for the no-longer-available Koan.
* [http://www.intermorphic.com/company/index.html SSEYO] Koan Pro (1994-2007), used by Brian Eno to create his hybrid album ' [http://www.intermorphic.com/tools/noatikl/generative_music.html#generativeMusic1 Generative Music 1'] . intermorphic acquired the Koan technology in 2008. Noatikl is described by Intermorphic as "The Evolution of Koan".
* Karlheinz Essl's sound environments [http://www.essl.at/works/flow/download.html fLOW] (1998-2004)
* [http://www.essl.at/works/seelewaschen/download.html SEELEWASCHEN] (2004)
* [http://www.musigenesis.com MusiGenesis] (2005), a program that evolves music.
* Lauri Gröhn has developed [http://www.synestesia.fi Synesthesia] software that generates music (midi file) from any photos in a few seconds.
* The [http://www.madplayer.com madplayer] uses generative techniques to create electronic music, as does [http://www.lemu.org LEMu (Live Electronic Music)] .
* Many algorithmic music projects are also considered to be generative (see [http://www.flexatone.net/algoNet/ algorithmic.net] for some of them).
* Brian Eno and Peter Chilvers [http://generativemusic.com/] have developed a generative music iPhone application Bloom (see [http://www.generativemusic.com/bloom.html] ).

Noatikl

[http://www.intermorphic.com/tools/noatikl/index.html Intermorphic's Noatikl] is described by Intermorphic as being a "trans-generative" music engine that allows control to come both from a variety of sources:
* purely internal (left to freewheel)
* the user may interact with the engine via a user interface
* from external MIDI input (both to harmonize with incoming note events, or to respond in complex ways to MIDI controller events)
* from internal Lua scripts (which can respond for example to time-of-date or in a complex way according to MIDI input events or events generated within the Noatikl engine).

Other Notes

* Brian Eno, who coined the term 'Generative Music', has used generative techniques on many of his works, starting with "Discreet Music" (1975) up to and including (according to Sound on Sound Oct 2005) his latest album 'Another Day on Earth'. His works, lectures, and interviews on the subject have done much to promote generative music in the avant-garde music community. Eno used SSEYO's Koan generative music system (created by Pete Cole and Tim Cole of [http://www.intermorphic.com intermorphic] ), to create his hybrid album [http://www.intermorphic.com/tools/noatikl/generative_music.html "Generative Music 1"] (published by SSEYO and Opal Arts in April 1996), which is probably his first public use of the term "Generative Music".

* Lerdahl and Jackendoff's publication described a generative grammar for homophonic tonal music, based partially on a Schenkerian model. While originally intended for analysis, significant research into automation of this process in software is being carried out by [http://www.brl.ntt.co.jp/people/hirata/papers.html#MIP Keiji Hirata and others] .

* In "Its gonna rain", overlapping tape loops of the spoken phrase "it's gonna rain" are played at slightly different speeds, generating different patterns through phasing.

See also

* Computer-generated music
* Algorithmic composition
* Interactive music
* Koan

References

*Biles, A. 2002a. GenJam in Transition: from Genetic Jammer to Generative Jammer. In International Conference on Generative Art, Milan, Italy.
*Chomsky, N. 1956. Three models for the description of language. IRE Transcripts on Information Theory, 2: 113-124.
*Cope, D. 1991. Computers and musical style. Madison, Wis.: A-R Editions.
*Dorin, A. 2001. Generative processes and the electronic arts. Organised Sound, 6 (1): 47-53.
*Eno, B. 1996. Generative Music. http://www.inmotionmagazine.com/eno1.html (accessed 27 July 2005).
*Essl, K. 2002. Generative Music. http://www.essl.at/bibliogr/generative-music.html (accessed 16 August 2006).
*Intermorphic Limited [http://www.intermorphic.com/company/index.html History of Noatikl, Koan and SSEYO]
*Lerdahl, F. and R. Jackendoff. 1982. A generative theory of tonal music. Cambridge, Mass: MIT Press.
*Lippe, C. 1997. Music for piano and computer: A description. Information Processing Society of Japa SIG Notes, 97 (122): 33-38.
*Loy, G. and C. Abbott. 1985. Programming languages for computer music synthesis, performance and composition. ACM Computing Surveys (CSUR), 17 (2): 235-265.
*Rowe, R. 1991. Machine Learning and Composing: Making Sense of Music with Cooperating Real-Time Agents. Thesis from Media Lab. Mass.: MIT.
*Winkler, T. 1998. Composing Interactive Music. Cambridge, Massachusetts: MIT Press.
*Wooller, R., "et al." A framework for comparing algorithmic music systems. in Symposium on Generative Arts Practice (GAP). 2005. University of Western Sydney.


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Generative art — refers to art that has been generated, composed, or constructed in an algorithmic manner through the use of systems defined by computer software algorithms, or similar mathematical or mechanical or randomised autonomous processes.Generative art… …   Wikipedia

  • Generative systems — refers to systems that use a few basic rules to yield extremely varied and unpredictable patterns. Conway s Game of Life is an excellent example of one such system: Cellular automaton. These systems can be found in music, Generative music, in art …   Wikipedia

  • Generative — may refer to:* Generative actor * Generative art * Generative musicMath and science * Generative Anthropology * Generative model * Generative programming * Generative sciences * Generative systemsLanguage * Generative grammar * Generative… …   Wikipedia

  • Music theory — is the study of how music works. It examines the language and notation of music. It seeks to identify patterns and structures in composers techniques across or within genres, styles, or historical periods. In a grand sense, music theory distills… …   Wikipedia

  • Music for Civic Recovery Centre — Studio album by Brian Eno Released 2000 Recorded …   Wikipedia

  • Music informatics — (MI) is emerging interdisciplinary research areas dealing with the production, distribution, and consumption of music through technology (especially in digital formats). MI research topics include music technologies such as iPods, peer to peer… …   Wikipedia

  • Music video game — Open source music video game StepMania A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player s interactions with a musical score or… …   Wikipedia

  • Generative sciences — The generative sciences (or generative science) are the interdisciplinary and multidisciplinary sciences that explore the natural world and its complex behaviours as a generative process. Generative science shows how deterministic and finite… …   Wikipedia

  • Generative Grammatik — ist der Oberbegriff für Grammatik Modelle, mit deren Regelsystem sich die Sätze einer Sprache – im Gegensatz zu den ausschließlich die Phänomene beschreibenden Sprachlehren – generieren lassen (gebildet aus lat. generare = erzeugen und griech.… …   Deutsch Wikipedia

  • Music cognition — is an interdisciplinary approach to understanding the mental processes that support musical behaviors, including perception, comprehension, memory, attention, and performance. Originally arising in fields of psychoacoustics and sensation,… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”