Comparison of console controllers

Comparison of console controllers

This is a comparison of video game controllers.

Contents

Console controllers

This does not include the controls integrated into handheld gaming devices (unless they are designed to also act as controllers for another console). For that, see below.

General

Basic information about each controller.

Name Platform First Released Concurrent controllers Expansion Wireless
Second Generation Consoles
Joysticks, Paddles, "Trakballs", 12-key "keyboard controllers" Atari 2600 1977 2 (4 on 2800/Video Arcade II) No No
2600 wireless controller Atari 2600 ? 2 (4 on 2800/Video Arcade II) No Yes
Third Generation Consoles
NES Controller NES June 15, 1983 2, up to 4 via Satellite/Four-Score No via NES Satellite
NES Zapper NES 1984 Only in slot 2 paired with a controller No via NES Satellite
Master System Controller Sega Master System 1985 2 No No
NES Advantage NES 1987 2, up to 4 via Satellite/Four-Score No via NES Satellite
NES Power Pad NES 1987 ? No via NES Satellite
NES Max NES 1988 2, up to 4 via Satellite/Four-Score No via NES Satellite
Power Glove NES 1989 ? No via NES Satellite
U-Force NES 1989 ? No via NES Satellite
Fourth Generation Consoles
Genesis Controller Sega Genesis October 29, 1988 2, up to 4 via multitap No No
Genesis Wireless Controller Sega Genesis October 29, 1990 2, up to 4 via multitap No Yes
SNES Controller SNES November 21, 1990 2, up to 10 via Tribal Tap No No
SNES Wireless Controller SNES November 21, 1992 2 (up to 10 via Tribal Tap) No Yes
Turbopad TurboGrafx-16 August 29, 1989 1, up to 5 via Turbo Tap No No
Super Scope SNES September 1, 1992 only in slot 2 paired with a controller No Yes
Menacer Sega Genesis 1992 ? No Yes
Fifth Generation Consoles
Jaguar Controller Atari Jaguar November, 1993 2, up to 8 via Team Tap No No
Saturn Controller Sega Saturn November 22, 1994 2, up to 12 via Multitap No No
Saturn 3D Pad Sega Saturn July, 1995 2, up to 12 via Multitap No No
Stunner Sega Saturn 1994 ? No No
PlayStation Controller PlayStation December 3, 1994 2, up to 8 via Multitap No No
Sony Analog FlightStick PlayStation April, 1996 2, up to 8 via Multitap No No
N64 Controller Nintendo 64 June 23, 1996 4 Yes No
DualAnalog PlayStation April, 1997 2, up to 8 via Multitap No No
DualShock PlayStation Late 1997 2, up to 8 via Multitap No No
Name Platform First Released Concurrent controllers Expansion Wireless
Sixth Generation Consoles
Dance Pad Various Various Various No Various
Dreamcast Controller Dreamcast November 27, 1998 4 Yes No
Dreamcast Gun Dreamcast  ? ? Yes No
DualShock 2 PlayStation 2 March 4, 2000 2, up to 8 via Multitap No No
Game Boy Advance Nintendo GameCube/Wii March 21, 2001 4 Yes No
GameCube Controller Nintendo GameCube/Wii September 14, 2001 4 No No
Xbox controller Xbox November 15, 2001 4 yes No
Wavebird Nintendo GameCube/Wii October 10, 2002 4 No Yes
DK Bongos Nintendo GameCube December 12, 2003 4 No No
Name Platform First Released Concurrent controllers Expansion Wireless
Seventh Generation Consoles
Nintendo DS Wii November 21, 2004 16 via GBA port Yes
PlayStation Portable PlayStation 2/PlayStation 3 December 12, 2004 32 Yes Yes
Xbox 360 Controller Xbox 360 November 22, 2005 4 Yes Yes.
Sixaxis PlayStation 3 November 17, 2006 7 Yes Bluetooth
Wii Remote Wii November 19, 2006 4 Yes Bluetooth
Wii Classic Controller Wii November 19, 2006 4 No Wired to Wii Remote
DualShock 3 PlayStation 3 November 11, 2007 7 Yes Bluetooth
Name Platform First Released Concurrent controllers Expansion Wireless

Input

Controller components that allow the user to control events in-game, such as D-pads, Analog sticks, and so on.

Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Other (Start, etc.) Microphone
Third Generation Consoles
NES Controller Yes No No No 4 No 2 No No 2 Japan only, player 2
NES Zapper No No No Yes 1 No No 1 No No No
NES Advantage Digital stick with same function No No No 4 (+3 turbo) No 2 (+2 turbo) No No 2 (+1 turbo) No
NES Power Pad No No No No 12 No 12 No No No No
NES Max "cycloid" substituted for standard cross design No No No 4 (+2 turbo) No 2 (+2 turbo) No No 2 No
Power Glove Yes No Yes Yes 17 No 17 No No No No
U-Force No No Yes No 8 No 8 No No No No
Master System Controller Yes No No No 2 No 2 No No No No
Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Start, etc. Microphone
Fourth Generation Consoles
Genesis Controller Yes No No No 4 or 7 No 3 or 6 No No 1 No
Menacer No No No Yes 1 No No 1 No No No
SNES Controller Yes No No No 8 No 4 2 No 2 No
Super Scope No No No Yes 3 No 1 1 No 1 No
Turbopad Yes No No No 4(+2 3 position turbo switches) No 2(+2 3 position turbo switches) No No 2 No
Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Start, etc. Microphone
Fifth Generation Consoles
Jaguar Controller Yes No No No 17 No 3 No No 2 (plus 12 numeric) No
Saturn Controller Yes No No No 9 No 6 2 No 1 No
Saturn 3D Pad Yes Yes No No 9 No 6 2 No 1 No
Stunner No No No Yes 1 No No 1 No No No
PlayStation Controller Yes No No No 10 No 4 4 No 2 No
Sony Analog FlightStick Digital stick with same function 2 No No 10 No 8 No No 2 No
DualAnalog Yes 2 No No 10 No 4 4 No 2 No
DualShock Yes 2 No No 12 No 4 4 2 2 No
N64 Controller Yes Yes Via TiltPak No 10 No 6 3 No 1 Via Voice Recognition Unit
Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Start, etc. Microphone
Sixth Generation Consoles
Dance Pad No No No No 6-8 No 6-8 No No No Yes
Dreamcast Controller Yes Yes No No 5 2 4 2 No 1 Via Microphone
Dreamcast Gun Yes No No Yes 2 No No 2 No No No
DualShock 2 Yes 2 No No 4 8 4 4 2 2 No
Xbox controller Yes 2 No No 4 8 6 2 2 2 Via headset
GameCube Controller Yes 2 No No 6 2 4 3 No 1 Via Microphone
Wavebird Yes 2 No No 6 2 4 3 No 1 No
DK Bongos No No No No 3 No 2 No No 1 Yes
Nintendo GameCube Microphone No No No No No No No No No No Yes
Game Boy Advance Yes No No No 6 No 2 2 No 2 No
Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Pointer Digital Analog Face Shoulder / Trigger Under analog stick Start, etc. Microphone
Seventh Generation Consoles
Xbox 360 Controller Yes 2 No No 11 2[1][2] 4 4 2 3 Via headset
Sixaxis Yes 2 Yes No 5 8 4 4 2 3 No
DualShock 3 Sixaxis Yes 2 Yes No 5 8 4 4 2 3 No
PlayStation Portable Yes Yes No No 8 No 4 2 No 2 Yes (on 3000) or via headset
Wii Remote Yes Via Nunchuk Yes (+ 1 via Nunchuk) Yes 7 + 2 via Nunchuk No 3 1 + 2 via Nunchuk No 3 No
Wii Classic Controller Yes 2 Via Wii Remote Via Wii Remote 9 2 4 4 No 3 No
Nintendo DS Yes No Via Motion Pak Touchscreen 8 No 4 2 No 2 Yes

Output

Feedback components of each controller, to alert the user to events in-game.

Name Visual Transducers
Haptic feedback Auditory
Fifth Generation Consoles
N64 Controller No With Rumble Pak No
Dual Analog Controller No Japan only No
DualShock No Yes No
Name Visual Transducers
Haptic feedback Auditory
Sixth Generation Consoles
Dreamcast Controller & Gun 48x32 pixel monochrome LCD VMU With Jump Pack Piezoelectric Buzzer Via VMU
DualShock 2 No Yes No
Xbox controller No Yes With headset
GameCube Controller No Yes No
Wavebird No No No
Game Boy Advance 240×160 pixel color LCD No Yes
Name Visual Transducers
Haptic feedback Auditory
Seventh Generation Consoles
Xbox 360 Controller Some system specific signals communicated through light ring surrounding guide button. Yes With headset
Sixaxis Some system specific signals communicated through 4 LED lights at the top of the Sixaxis. No No
DualShock 3 Sixaxis Some system specific signals communicated through 4 LED lights at the top of the Sixaxis. Yes No
PlayStation Portable 480×272 pixel color LCD No Stereo Speakers
Wii Remote Some system specific signals communicated through 4 LED lights at the bottom of the Wiimote. Yes Yes
Wii Classic Controller No No Via Wii Remote
Nintendo DS Two 256×192 pixel color LCDs With Nintendo DS Rumble Pak Stereo Speakers

References

  1. ^ "XNA Game Studio 2.0: GamePadState Members". http://msdn2.microsoft.com/en-us/library/microsoft.xna.framework.input.gamepadstate_members.aspx. Retrieved 2008-01-16. 
  2. ^ "IGN: Itagaki On Team Ninja's Lineup". http://xbox360.ign.com/articles/646/646951p1.html. Retrieved 2008-01-16. 

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