FinalRender

FinalRender

finalRender is a raytracing graphics rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Maya software. A finalRender Stage-2 version for Maxon's Cinema 4D started shipment in late 2005.

Versions

tage-0

Stage-0 is an engine designed to work in conjunction with Autodesk's 3D Studio Max. It operates as a raytracing back-end to 3ds max's built-in scanline rendering engine. The central feature of finalRender is a global illumination system in the form of a standard 3ds max material type that shortens rendering preparation time.

tage-1

Stage-1 is a standalone version of finalRender that works as a separate plug-in to 3D Studio Max. It exists as a pure raytracing system that replaces the graphics software's core renderer completely. By virtue of its independence and later release, Stage-1 boasts more features than its predecessor. These include:

* support for g-buffer channels and render elements
* 64-bit ready code
* Intel Pentium 4 HT optimized hyperthreading code
* improved blur rendering speed

tage-2

Stage-2 is an independent rendering system designed to integrate into Alias's Maya (software) and Maxon's Cinema 4D. Much like Stage-1, Stage-2 replaces its host software's core renderer. This version was released in late 2005 for Cinema 4D and is, as of August 22, 2006 available for Maya as well. A version for 3ds Max is actually scheduled for 2006.

External links

* [http://www.finalRender.com finalRender website]


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