Outerra

Outerra
Outerra
Outerra logo.png
Development status Active
License Proprietary
Website http://www.outerra.com

Outerra is a planetary 3D engine in development by the Slovakian team of Brano Kemen, Laco Hrabcak and Tomas Mihalovic since 2008.[1][2] The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and calculations.

Features

An example of how Outerra relies on fractal calculations for terrain rendering.
  • Fractal refinement of preexisting terrain data.[3]
  • Support of vector-based data, such as roads.
  • Seamless transitioning from outer space to planet surface.
  • Chromium browser integration.
  • Land vehicle physics and JSBSim flight dynamics model library for aircraft physics.
  • Unlimited visibility

Issues

The engine has issues with its OpenGL renderer on computers with ATI graphics cards.[4]

References

  1. ^ "Outerra blog". http://outerra.blogspot.com. 
  2. ^ "Flight sim?". Outerra blog. 17 August 2009. http://outerra.blogspot.com/2009/08/flight-sim.html. Retrieved 22 July 2011. 
  3. ^ "Features". Outerra. http://outerra.com/wfeatures.html. Retrieved 21 July 2011. 
  4. ^ "demo ?". Outerra forum. http://outerra.com/wfeatures.html. Retrieved 21 July 2011. 

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