Sherlock Holmes: Mystery of the Mummy

Sherlock Holmes: Mystery of the Mummy
Sherlock Holmes: Mystery of the Mummy
Mystery of the Mummy cover.jpg
European cover art
Developer(s) Frogwares
Publisher(s) Wanadoo
The Adventure Company
Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows
Nintendo DS
Wii
Release date(s) 2002
Genre(s) Adventure
Rating(s)

Sherlock Holmes: Mystery of the Mummy is an adventure game for Microsoft Windows, developed by Frogwares and released in 2002. The player controls Sir Arthur Conan Doyle's renowned detective Sherlock Holmes, investigating the mysteriously abandoned mansion of British archeologist, Lord Montecalf.

The first in the Adventures of Sherlock Holmes series of adventure games developed by Frogwares and Viva Media, it was followed by Sherlock Holmes: Secret of the Silver Earring in 2004, Sherlock Holmes: The Awakened in 2006, Sherlock Holmes versus Arsène Lupin in 2008, and Sherlock Holmes versus Jack the Ripper in 2009.

The game was resurrected and expanded for the Nintendo DS " [1] and for the Wii " [2]

Contents

PC version

The game is played from a first person perspective in pseudo-3D environments that you can look through and pan about as you go. Occasionally, you'll happen upon an item that you can pick up and add to your inventory, then later use to solve one of the game's puzzles. . Also, moving around to other areas is indicated by a pointing hand. Two icons, a bag and a notepad, take you to the only non-hot spot objects you can use. The bag contains items you gather during your investigation. You will be able to pick up items from the bag to use with other items in the inventory or with the environment. The notepad icon takes you to several options. Letters contains all notes and papers you've discovered for later review. A log keeps track of all the notes by Sherlock. Loading and saving, as well as exiting the game are all done from this screen.

Nintendo DS version

Mystery of the Mummy is played from a first-person perspective, using pre-rendered backgrounds to present a sort of pseudo-3D world. You use the stylus for pretty much everything in the game, including examining all areas of a given room. By sliding the stylus along the touch screen, you move the view just like in a traditional first-person shooter on DS. The two screens are broken up into a view of the environment and Holmes' inventory. You can switch the screens easily at any time, allowing you to make use of items you've collected along the way. Most times your way will be blocked by a locked door, and you'll have to engage in a bit of scavenging, as well as make use of collected items to solve simple puzzles. One of the early puzzles, for example, tasks you with finding various emblems, which must then be placed into a board in a certain order; you'll need to first understand their relevance in order to know where each emblem is to be inserted.

Wii version

The game still has the same gameplay and feature of the DS, but now with the use of the Wii remote and the Nunchuck. The graphics have been upgraded as well, now losing the pre-endered background and giving a shader 3D look.

References

External links

Official website


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