Moondust (video game)

Moondust (video game)
Moondust
Moondust
Box art
Publisher(s) Creative Software
Designer(s) Jaron Lanier
Platform(s) Commodore 64
Release date(s) 1983
Genre(s) Music game, art game
Mode(s) Single player
Media/distribution Floppy disk
Screenshot of gameplay.

Moondust is a 1983 generative music video game created for the Commodore 64 by virtual reality pioneer, Jaron Lanier. Moondust was programmed in 6502 assembly[1] in 1982,[2] and is widely considered the first art video game.[3][4]

Summary

Moondust is also considered to be the first interactive music publication,[5] and it sold quite successfully.[6] With the profits from Moondust[7] and additional funding from Marvin Minsky,[8] Lanier formed VPL which would later go on to create the DataGlove and the DataSuit[9] and to become one of the primary innovators of virtual-reality research and development throughout the 1980s.

Moondust's gameplay is characterized by graphical complexity,[10] and the game features an abstract ambient score.[11] The goal of the game is to guide a spaceman around the screen creating strange patterns and getting bullet-shaped spaceships to pass through the trails that the spaceman creates. The in-game scoring system assigns point-values according to an algorithm. The game has been compared to the works of Jeff Minter.[12]

Additionally, Moondust has frequently been used as an art installation piece in museums,[13] and by Lanier and others in papers and lectures as an example to demonstrate the unexpected ephemerality of digital data.[14][15][16]

References

  1. ^ "Brief Biography of Jaron Lanier". Homepage of Jaron Lanier. http://www.jaronlanier.com/general.html. Retrieved 2008-09-11. 
  2. ^ Manes, Stephen, Time and Technology Threaten Digital Archives . . .. New York Times - Science. 7 April 1998.
  3. ^ Pease, Emma. CSLI Calendar Of Public Events. Stanford Center for the Study of Language and Information. 14 May 1997.
  4. ^ Jaron Lanier. KurzweilAI.net entry. Retrieved 9 November 2008.
  5. ^ Demarinis, Paul. Review of Jaron Lanier’s Moondust. Computer Music Journal Volume 08, No. 2 (Summer 1984), p. 61
  6. ^ Chesher, Chris. Colonizing Virtual Reality - Construction of the Discourse of Virtual Reality, 1984-1992. Cultronix. Volume 1, Number 1. Fall 1994.
  7. ^ Burr, Snider. Jaron. Wired. May/June 1993.
  8. ^ Virtual reality: spreadsheets for industry - tutorial. RELease 1.0. 8 October 1990.
  9. ^ Hamilton, Joan O'C. Going Where No Minds Have Gone Before. 5 October 1992.
  10. ^ Burkeman, Oliver. The virtual visionary. The Guardian. 29 December 2001.
  11. ^ Silfer, Kyle. Applied Ludology - Art games and game art. Alibi. Volume 16, Number 28. 12-18 July 2007.
  12. ^ Moondust . MayhemUK Commodore 64 Archive review. Retrieved 9 November 2008.
  13. ^ Amirkhanian, Charles. New Music in the Bay Area. KPFA Folio KPFA FM94, Listener-Sponsored Pacifica Radio program guide. October 1983
  14. ^ Neumann, Horst. How Long Will Digitised Data Last?. The Journal of the Launceston Computer Group Inc. Volume 1, Issue 3. April 2005.
  15. ^ Van der Reijden, Anna Denise. Authenticity in Internet Art. University of Utrecht masters thesis. August 2008.
  16. ^ "Clockthoughts". Homepage of Jaron Lanier. http://www.jaronlanier.com/clockthoughts.html. Retrieved 2008-09-11. 

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