Zego

Zego

in May 2008), although Sony seems to target the DCC (Digital Content Creation) markets rather than scientific like IBM, which can be seen by the inclusion of the RSX graphics processor in the ZEGO platform.

ZEGO runs Terra Soft's Yellow Dog Enterprise Linux, which is also Sony's favourite Linux distribution for the Playstation 3.

Architecture

The architecture is not identical to the Playstation 3, one difference is that the BCU-100 has 1 GB XDR RAM instead of the Playstation 3's 256MB. Video RAM is missing in Sony's system diagrams, but it is listed as 256MB (like the Playstation 3) further down in the tech specs. The XDR memory is shared by both the Cell and RSX. Sony introduces a new component called the SCC (Super Companion Chip) that handles I/O tasks (HDD, USB 2.0, Gigabit Ethernet and other unspecified I/O) and that has its own dedicated memory of 1GB DDR2 as well as a Memory Extension Adapter connected via PCI Express that can hold up to 8 GB. Another option for the single PCI express slot is a Video Display Board with a DVI-I output.

Furthermore it is worth mentioning that the Cell in the BCU-100 is sporting the full 8 SPUs that Cell is manufactured with, as opposed to the 6 SPUs available in the Playstation 3, which has one SPU disabled to improve manufacturing yields and one reserved for the system (security, background-downloading, in-game-XMB). This gives the BCU-100 an extra 25% potential CPU-power (or 51.2 GFLOPS more).

History

Sony presented its first ZEGO product, the BCU-100, to the public at Siggraph 2008 in mid-August. Sony plans to ship the BCU-100 by the end of 2008 and deliver it with the Mental Ray raytracer by Mental Images to speed up 3D rendering tasks and Houdini Batch by Side Effects Software. The company claims to be in talk with other software makers in the DCC field to port and optimize their software for the ZEGO platform.

In some ways, ZEGO seems like history repeating, because Sony already planned a DCC workstation based on the Playstation 2 architecture called the GScube, which was also shown at Siggraph in the year 2000, and which, although used for visualization in a few movie projects, ultimately failed in the market. However, while the GScube only targetted realtime visualization in 1080p HD, ZEGOs target markets are much broader, encompassing f.ex. physics simulation, final 3D rendering and video processing as well as visualization. It remains to be seen if ZEGO actually manages what the GScube was unable to do.

It is worth noting that the massively parallel design of the GScube, being not much more than 16 Graphics Synthesizer chips with dedicated RAM, inspired [ [http://www.wired.com/wired/archive/9.05/gs3.html Wired article on GScube] ] the design of the Cell processor itself with its 8 SPUs with dedicated RAM.

Technical Specifications

BCU-100

* 1U rackmount unit
* 3.2 GHz Cell CPU
* RSX (connected to Cell via a 20 GByte/s up- and 15 Gbyte/s downstream link)
* SCC (connected to Cell via a 5 GByte/s link)
* 1GB XDR RAM with ECC (Cell and RSX, 25,6 GByte/s Bandwidth)
* 1GB DDR2 SDRAM (SCC)
* 2x Gigabit Ethernet
* 3x USB 2.0
* 1x PCI Express 4-lane (hosts either the Memory Extension Adapter or the Video Display Board)
* 160 GB 3.5" SATA harddrive
* <330 Watts power consumption
* optional BDCU-EX1 Memory Extension Adapter with 8GB RAM
* optional BKCU-VD1 Video Display Board with DVI-I (for using the BCU-100 as a Workstation)

References

External links

* [http://www.sony.net/SonyInfo/News/Press/200808/08-095E/index.html Sony Press release for the Siggraph 2008 presentation (featuring a video]
* [http://pro.sony.com/bbsccms/ext/ZEGO/ZEGO.shtml ZEGO page at Sony.com]
* [http://pro.sony.com/bbsccms/ext/ZEGO/files/BCU-100_Whitepaper.pdf Sony BCU-100 Brochure]
* [http://www.maximumpc.com/article/news/siggraph_2008_sony_showcases_cellpowered_zego_video_rendering_system Sony presents ZEGO at Siggraph 2008]
* [http://www.terrasoftsolutions.com/products/sony/bcu-100.shtml Terra Soft solutions' page for ZEGO]
* [http://www.webwire.com/ViewPressRel.asp?aId=44620 Side Effects and Sony develop Cell-based solution]


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